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Qinshi Zhang

dblp:372/7495 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0005-1696-4685ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 46% Human-AI interaction · 46% Design research and methods · 7%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction › conversational agents
multimodal conversational agent
0.912025
Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness · CHI 2025
Games and playful interaction
serious games
0.912025
Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness · CHI 2025
Games and playful interaction › serious games
game-based assessment
0.812024
Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure · CHI 2024
Design research and methods › research methodology
mixed-methods study
0.312025
Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness · CHI 2025

Methods — techniques the papers use, named apart from their topics

personality traits · 1.5correlation analysis · 1.5GPT-driven chatbot · 1.5mixed-methods study · 0.9
YearPublicationVenuePosition
2025 Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness
abstract
Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Serious games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability had only marginal effects, suggesting that in-game actions likely can motivate intended real world behaviors despite similar opinions on sustainability. This finding highlights multimodal agents and action-consequence mechanics to effectively raising sustainability awareness and the potential of motivating real-world behavioral change. © 2025 Copyright held by the owner/author(s).
Qinshi Zhang, Ruoyu Wen, Latisha Besariani Hendra, Zijian Ding, Ray LC
CHI1
2025 Frontend Diffusion: Empowering Self-Representation of Researchers and Designers with Multi-agent System
abstract
With the continuous development of generative AI’s logical reasoning abilities, AI’s growing code-generation potential poses challenges for both technical and creative professionals. But how can these advances be directed toward empowering junior researchers and designers who often require additional help to build and express their professional and personal identities? We introduce Frontend Diffusion, a multiagent coding system transforming user-drawn layouts and textual prompts into refined website code, thereby supporting selfrepresentation goals. A user study with 13 junior researchers and designers shows AI as a human capability enhancer rather than a replacement, and highlights the importance of bidirectional human-AI alignment. We then discuss future work such as leveraging AI for career development and fostering bidirectional human-AI alignment of multi-agent systems.
Zijian Ding, Qinshi Zhang, Mohan Chi, Ziyi Wang 0012
VL/HCC2
2024 Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure
abstract
Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an overreliance on simplistic surveys. Game-based Assessments (GBA) have demonstrated the ability to overcome these issues by immersing participants in engaging gameplay within carefully crafted, scenario-based environments. Concurrently, advancements in AI and Natural Language Processing (NLP) show promise in enhancing the gamified testing environment, achieving this by generating context-aware, human-like dialogues that contribute to a more natural and effective assessment. Our study introduces a new technique for probing climate change attitudes by actualizing a GPT-driven chatbot system in harmony with a game design depicting a futuristic climate scenario. The correlation analysis reveals an assimilation effect, where players’ post-game climate awareness tends to align with their in-game perceptions. Key predictors of pro-climate attitudes are identified as traits like ’Openness’ and ’Agreeableness’, and a preference for democratic values.
Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, Ray LC
CHI3