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Junbin Ren

dblp:372/9930 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0001-8607-5956ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 35% Immersive interaction · 16% Haptics and multimodal interaction · 16%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › tactile sensing
fingertip force sensing
0.912025
Wrist2Finger: Sensing Fingertip Force for Force-Aware Hand Interaction with a Ring-Watch Wearable · UIST 2025
Wearable and physiological sensing › motion capture
hand pose tracking
0.912025
Wrist2Finger: Sensing Fingertip Force for Force-Aware Hand Interaction with a Ring-Watch Wearable · UIST 2025
Virtual and augmented reality › immersive interaction › virtual object manipulation
virtual hand interaction
0.312025
Wrist2Finger: Sensing Fingertip Force for Force-Aware Hand Interaction with a Ring-Watch Wearable · UIST 2025

Methods — techniques the papers use, named apart from their topics

transformer network · 1.7inertial measurement unit · 1.7electromyography · 1.7cross-modal attention · 1.7large language model · 1.0acoustic sensing · 1.0AI guidance · 0.9
YearPublicationVenuePosition
2026 RageSense: Leveraging Acoustic Sensing and LLM-Based Intervention for Emotion Regulation in Mobile Gaming
abstract
RageSense introduces a novel system for detecting and regulating player frustration during mobile gaming. Instead of relying on coarse emotion labels, RageSense estimates users’ valence and arousal levels in real time using near-ultrasonic acoustic sensing. By analyzing facial muscle movements via built-in smartphone speakers and microphones, our approach enables emotion sensing without requiring cameras or wearables, constituting a more unobtrusive, environment-resilient, and privacy-friendly approach than traditional emotion recognition. To transform detection into action, we integrate a large language model (LLM) that generates empathetic, context-aware interventions based on gameplay screenshots, behavioral signals, and emotional trajectories. These interventions are delivered in real time, tailored to the user’s emotional state, and designed to mitigate rage while enhancing player well-being. In a 53-participant field study, our system improved emotional state immediately after triggers and was preferred over random or template-based messages. To our knowledge, this is the first demonstration of near-ultrasonic, on-phone valence-arousal regression during mobile gameplay that directly drives real-time, context-aware interventions.
Ruihao Zheng, Junbin Ren, Kaiyi Guo, Qian Zhang 0012, Dong She, Yuting Bai, Zhanpeng Jin, Yang Gao 0025
CHI3
2025 SandTouch: Empowering Virtual Sand Art in VR with AI Guidance and Emotional Relief
Junbin Ren, Zeyuan Fan, Chenhui Li 0001, Gaoqi He, Changbo Wang, Yang Gao 0025, Chen Li 0035
CHI2
2025 Wrist2Finger: Sensing Fingertip Force for Force-Aware Hand Interaction with a Ring-Watch Wearable
abstract
Hand pose tracking is essential for advancing applications in human-computer interaction. Current approaches, such as vision-based systems and wearable devices, face limitations in portability, usability, and practicality. We present a novel wearable system that reconstructs 3D hand pose and estimates per-finger forces using a minimal ring-watch sensor setup. A ring worn on the finger integrates an inertial measurement unit (IMU) to capture finger motion, while a smartwatch-based single-channel electromyography (EMG) sensor on the wrist detects muscle activations. By leveraging the complementary strengths of motion sensing and muscle signals, our approach achieves accurate hand pose tracking and grip force estimation in a compact wearable form factor. We develop a dual-branch transformer network that fuses IMU and EMG data with cross-modal attention to predict finger joint positions and forces simultaneously. A custom loss function imposes kinematic constraints for smooth force variation and realistic force saturation. Evaluation with 20 participants performing daily object interaction gestures demonstrates an average Mean Per Joint Position Error (MPJPE) of 0.57 cm and a fingertip force estimation (RMSE: 0.213, r=0.76). We showcase our system in a real-time Unity application, enabling virtual hand interactions that respond to user-applied forces. This minimal, force-aware tracking system has broad implications for VR/AR, assistive prosthetics, and ergonomic monitoring.
Yingjing Xiao, Junbin Ren, Yuting Bai, Zhanpeng Jin, Yang Gao 0025
UIST3
2023 Transparent File Deduplication with Reduced Update Cost on Encryption Enabled Mobile Devices
abstract
Data deduplication has been long studied to achieve data reduction. However, deploying deduplication on encryption enabled mobile systems might consume much memory footprint and computation time for hash calculations. Moreover, frequent file updates on deduplicated files could badly degrade the deduplication efficacy due to the increased file-system metadata penalty. Considering the characteristics of mobile devices, an efficient data deduplication method is proposed in this paper. First, it separates the hash calculation into foreground and background stages. The background stage calculates the hash values of potentially duplicate files while the foreground stage quickly hashes the file which is being written using a lightweight hash algorithm. Second, a dual-level node structure is proposed to improve the file update efficacy for deduplicated files, saving more storage space against the file re-splitting. Besides, we implement a superlink call to make deduplication process compatible with file-based encryption. These methods are combined to realize a transparent file deduplication (TFDedup) approach, which eliminates redundant data and reduces the associated cost of file update. Experimental results show that TFDedup succeeds to lower the space consumption when serving file updates by 55.6% and accelerate the deduplication process by 50.3%.
Junbin Ren, Cheng Ji 0002, Weiwei Jin, Weichao Guo, Yajuan Du, Zongwei Zhu
ICPADS1