Demo Data from VLDB 2026 / reviewers in the wild / expert
Cameron John Zuck
dblp:373/4829
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 77% Interaction techniques and input · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive display
spherical display |
0.8 | 1 | 2024 | A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces · VR 2024 |
Usability and user experience research › usability evaluation
comparative usability study |
0.8 | 1 | 2024 | A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces · VR 2024 |
Interaction techniques and input › touch interaction
multi-touch interaction |
0.2 | 1 | 2024 | A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces · VR 2024 |
Methods — techniques the papers use, named apart from their topics
within-subjects study · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical InterfacesabstractPhysical multi-touch spherical displays can provide a direct, hands-on, embodied interaction experience with global visualization data like ocean temperatures and currents. However, current commercially available displays may be cost-prohibitive for educational institutions and/or non-profits to acquire. Virtual globe-based visualizations like Google Earth are a potential alternative, but it is not clear how well the interactive affordances of physical spheres may transfer to the virtual. We conducted a within-subjects comparative study with 21 participants who completed similar tasks on a physical and a virtual spherical interface platform, which were designed to be as similar as possible, in order to allow us to compare the interaction experiences. Our results overall showed no significant difference be-tween usability or task time on the two platforms. In their qualitative feedback, participants noticed the differences between the physical sphere and virtual sphere in terms of effort and motor demand. Our research implies that, in resource-constrained environments, a virtual globe can be a sufficient substitute for a physical sphere from a usability perspective. Nikita Soni 0001, Oluwatomisin Obajemu, Katarina Jurczyk, Chaitra Peddireddy, Maeson Vallee, Ailish Tierney, Niloufar Saririan, Cameron John Zuck, Kathryn A. Stofer, Lisa Anthony |
VR | 8 |