Demo Data from VLDB 2026 / reviewers in the wild / expert
Philippe de Villemor Chauveau
dblp:374/3411
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0003-0418-8023ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 77% Games and playful interaction · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › scale development
scale validation |
0.9 | 1 | 2025 | Translation and Validation of The Video Game Demand Scale to Spanish · CHI 2025 |
Games and playful interaction
player experience |
0.3 | 1 | 2025 | Translation and Validation of The Video Game Demand Scale to Spanish · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
survey · 0.9mixed methods · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Translation and Validation of The Video Game Demand Scale to SpanishabstractWith efforts to investigate the role of interactivity on user psychology in video games, scholars have demonstrated that interactivity may induce cognitive, emotional, physical (controller and exertional), and social demands of global gamers. However, existing studies are missing Latin American gamers as critical yet understudied gaming communities. Drawing on the interactivity-as-demand model, we conducted a mixed-method online survey to test measurement validity on localized versions of the video game demand scale (VGDS) for Spanish-speaking gamers (N = 195). Results showed that the Spanish-translated scale replicated the a priori five-factor structure of VGDS. Emergent themes from gamers’ comments mirrored VGDS factors, with additional insights into the cognitive demand of creative thinking, emotional demand of feeling nostalgia, physical demand of being precise, and social demand of interacting with non-player characters. These findings provide a pancultural perspective of Spanish-speaking gamers’ perceptions of their gaming while offering nuanced insights into their experiences for future research. Hee-Jae Lee, Gabriel Dominguez Partida, Nicholas David Bowman, Philippe de Villemor Chauveau |
CHI | 4 |