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Philippe de Villemor Chauveau

dblp:374/3411 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0003-0418-8023ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 77% Games and playful interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › scale development
scale validation
0.912025
Translation and Validation of The Video Game Demand Scale to Spanish · CHI 2025
Games and playful interaction
player experience
0.312025
Translation and Validation of The Video Game Demand Scale to Spanish · CHI 2025

Methods — techniques the papers use, named apart from their topics

survey · 0.9mixed methods · 0.9
YearPublicationVenuePosition
2025 Translation and Validation of The Video Game Demand Scale to Spanish
abstract
With efforts to investigate the role of interactivity on user psychology in video games, scholars have demonstrated that interactivity may induce cognitive, emotional, physical (controller and exertional), and social demands of global gamers. However, existing studies are missing Latin American gamers as critical yet understudied gaming communities. Drawing on the interactivity-as-demand model, we conducted a mixed-method online survey to test measurement validity on localized versions of the video game demand scale (VGDS) for Spanish-speaking gamers (N = 195). Results showed that the Spanish-translated scale replicated the a priori five-factor structure of VGDS. Emergent themes from gamers’ comments mirrored VGDS factors, with additional insights into the cognitive demand of creative thinking, emotional demand of feeling nostalgia, physical demand of being precise, and social demand of interacting with non-player characters. These findings provide a pancultural perspective of Spanish-speaking gamers’ perceptions of their gaming while offering nuanced insights into their experiences for future research.
Hee-Jae Lee, Gabriel Dominguez Partida, Nicholas David Bowman, Philippe de Villemor Chauveau
CHI4