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Yechun Peng

dblp:374/9057 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0007-1299-1189ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 80% Visual content generation and editing · 20%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 40% Design research and methods · 30% User interface design and tools · 23%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization
data physicalization
1.012026
From Touch to Change: Understanding Public Engagement in Data Physicalization for Social Good · CHI 2026
Visualization and visual analytics › visualization design
visualization design space
1.012026
How We Map Possibilities: Understanding Design Spaces for Visualization · IEEE Trans. Vis. Comput. Graph. 2026
Design research and methods
design space
1.012026
From Touch to Change: Understanding Public Engagement in Data Physicalization for Social Good · CHI 2026
Collaborative and social computing
social good applications
1.012026
From Touch to Change: Understanding Public Engagement in Data Physicalization for Social Good · CHI 2026
User interface design and tools
design tools
0.812024
Personalizing Products with Stylized Head Portraits for Self-Expression · CHI 2024
Collaborative and social computing
public engagement
0.312026
From Touch to Change: Understanding Public Engagement in Data Physicalization for Social Good · CHI 2026

Methods — techniques the papers use, named apart from their topics

semi-structured interviews · 2.0corpus analysis · 2.0case study · 2.0style transfer · 1.5deep learning · 1.5literature review · 1.0
YearPublicationVenuePosition
2026 From Touch to Change: Understanding Public Engagement in Data Physicalization for Social Good
abstract
Data physicalization, which encodes data in physical form, has been increasingly used to engage the public with issues of social good. While public engagement is often invoked as a motivation or expected outcome, it has not been systematically examined as a design objective. This gap raises two key challenges: what characterizes engagement in data physicalization for social good (Phys4Good), and how it can be effectively designed. In this work, we address these challenges by first curating a corpus of 45 Phys4Good projects and deriving a design space structured around a modified three-act framework comprising Stage, Encounter, and Impact. We then conducted semi-structured interviews with designers of eight projects to identify recurring challenges and strategies for fostering engagement. Finally, we demonstrated the effectiveness of our design space and strategies through a case study, which showed that they can guide designers in structuring engagement, anticipating barriers, and creating more impactful Phys4Good experiences.
Yechun Peng, Runxi Wu, Nan Cao 0001, Yang Shi 0007
CHI1
2026 How We Map Possibilities: Understanding Design Spaces for Visualization
abstract
Design spaces serve as conceptual frameworks that enable systematic exploration of possibilities and constraints for particular design problems. Despite growing recognition of their importance in visualization research, the community faces two main challenges: characterizing what constitute a design space, given the lack of consensus on its definition, and determining how to construct these spaces in the absence of established methodologies. To address the challenges, we first conducted a literature review of visualization design space research, identifying three distinct research threads. Focusing on the thread that views design spaces as multi-dimensional frameworks, we refined our corpus to 49 papers and developed a unified conceptualization of design spaces. Building on this foundation, we proposed a systematic approach to design space construction, synthesized from an analysis of practices spanning five phases: exploration, data collection, creation, evaluation, and communication.
Zichun Dai, Yechun Peng, Nan Cao 0001, Yang Shi 0007
IEEE Trans. Vis. Comput. Graph.2
2025 Double Tap for This Post: Understanding the Communication of Data Visualization on Social Media
abstract
Data visualizations are increasingly used by news outlets on social media to communicate insights to a broad audience. However, little is known about how readers interact with and respond to data visualizations in these quick-consumption environments. In this work, we introduce a conceptual model that categorizes visualization reading that leads to the communication effect of likes on Instagram. The model was developed through a grounded theory analysis of the statements explaining the reasoning behind the likes of visualization, which were recorded from a preliminary study. Informed by coding the statements from two dimensions including scopes and design patterns concerning visualization, our model consists of three levels: depicting the "look" of a visualization (e.g., artistic style and color scheme); interpreting the "flesh and bones" of a visualization (e.g., visualization and narrative); and elucidating the "heart and soul" of a visualization (e.g., insights and conclusion). We also conducted an online crowdsourcing user study with 200 participants to demonstrate how our model can be applied to improve the communication of visualization by comparing the three levels.
Yang Shi 0007, Yechun Peng, Jieying Ding, Xingyu Lan, Nan Cao 0001
Proc. ACM Hum. Comput. Interact.2
2024 Personalizing Products with Stylized Head Portraits for Self-Expression
abstract
Personalizing products aesthetically or functionally can help users increase personal relevance and support self-expression. However, using non-abstract personal data such as head portraits for product personalization has been understudied. While recent advances in Artificial Intelligence have enabled generating stylized head portraits, these images also raise concerns about lack of control, artificiality, and ethics, which potentially limit their broader use. In this work, we present PicMe, a design support tool that converts user face photos into stylized head portraits as vector graphics that can be used to personalize products. To enable style transfer, PicMe leverages a deep-learning-based algorithm trained on an extended open-source illustration dataset of characters in a cartoonish and minimalistic style. We evaluated PicMe through two experiments and a user study. The results of our evaluation showed that PicMe can help create personalized head portraits that support self-expression.
Yang Shi 0007, Yechun Peng, Shengqi Dang, Nanxuan Zhao, Nan Cao 0001
CHI2