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Qiushi Lyu

dblp:375/1965 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 37% Planning, search and constraint satisfaction · 22% Reinforcement learning · 18%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
compositional world models
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
embodied multi-agent cooperation
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent planning
collaborative planning
0.812024
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge · NeurIPS 2024
Human-AI interaction
human-AI collaboration
0.812024
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge · NeurIPS 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
embodied planning
0.312025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Natural language and speech › Language models and text generation
large language model
0.212024
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

planning-based baseline · 1.5learning-based baseline · 1.5large language model · 1.5behavior modeling · 1.5vision-language model · 0.9tree search · 0.9generative model · 0.9
YearPublicationVenuePosition
2025 COMBO: Compositional World Models for Embodied Multi-Agent Cooperation
abstract
In this paper, we investigate the problem of embodied multi-agent cooperation, where decentralized agents must cooperate given only egocentric views of the world. To effectively plan in this setting, in contrast to learning world dynamics in a single-agent scenario, we must simulate world dynamics conditioned on an arbitrary number of agents' actions given only partial egocentric visual observations of the world. To address this issue of partial observability, we first train generative models to estimate the overall world state given partial egocentric observations. To enable accurate simulation of multiple sets of actions on this world state, we then propose to learn a compositional world model for multi-agent cooperation by factorizing the naturally composable joint actions of multiple agents and compositionally generating the video conditioned on the world state. By leveraging this compositional world model, in combination with Vision Language Models to infer the actions of other agents, we can use a tree search procedure to integrate these modules and facilitate online cooperative planning. We evaluate our methods on three challenging benchmarks with 2-4 agents. The results show our compositional world model is effective and the framework enables the embodied agents to cooperate efficiently with different agents across various tasks and an arbitrary number of agents, showing the promising future of our proposed methods. More videos can be found at https://umass-embodied-agi.github.io/COMBO
Qiushi Lyu, Sunli Chen, Tianmin Shu, Behzad Dariush, Kwonjoon Lee, Yilun Du, Chuang Gan 0001
ICLR3
2024 Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge
abstract
We introduce Constrained Human-AI Cooperation (CHAIC), an inclusive embodied social intelligence challenge designed to test social perception and cooperation in embodied agents. In CHAIC, the goal is for an embodied agent equipped with egocentric observations to assist a human who may be operating under physical constraints—e.g., unable to reach high places or confined to a wheelchair—in performing common household or outdoor tasks as efficiently as possible. To achieve this, a successful helper must: (1) infer the human's intents and constraints by following the human and observing their behaviors (social perception), and (2) make a cooperative plan tailored to the human partner to solve the task as quickly as possible, working together as a team (cooperative planning). To benchmark this challenge, we create four new agents with real physical constraints and eight long-horizon tasks featuring both indoor and outdoor scenes with various constraints, emergency events, and potential risks. We benchmark planning- and learning-based baselines on the challenge and introduce a new method that leverages large language models and behavior modeling. Empirical evaluations demonstrate the effectiveness of our benchmark in enabling systematic assessment of key aspects of machine social intelligence. Our benchmark and code are publicly available at https://github.com/UMass-Foundation-Model/CHAIC.
Weihua Du, Qiushi Lyu, Jiaming Shan, Zhenting Qi, Sunli Chen, Andi Peng, Tianmin Shu, Kwonjoon Lee, Behzad Dariush, Chuang Gan 0001
NeurIPS2