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Erica Butts

dblp:376/9142 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0005-7349-6419ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 62% Collaborative and social computing · 19% Usability and user experience research · 19%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
technology acceptance
0.212024
System Usability and Technology Acceptance of a Geriatric Embodied Virtual Human Simulation in Augmented Reality · ISMAR 2024
Collaborative and social computing › social interaction
virtual human interaction
0.212024
System Usability and Technology Acceptance of a Geriatric Embodied Virtual Human Simulation in Augmented Reality · ISMAR 2024

Methods — techniques the papers use, named apart from their topics

user study · 0.8
YearPublicationVenuePosition
2024 System Usability and Technology Acceptance of a Geriatric Embodied Virtual Human Simulation in Augmented Reality
abstract
With the rise of the aging population, the demand of care increases yet the turnover rate of caregivers for geriatric patients has increased over the past few decades. While many factors contribute to the caregivers’ turnover rate, inadequate training and lack of communication skills and relationship-building skills are vital issues. Technology can help in providing training for soft skills. Embodied Virtual Human (VH) assistants and Augmented Reality (AR) can be a key method to train caregivers and to improve their experience in interacting with older adults, and their perception of the interaction. We designed and developed an immersive simulation in AR where caregivers interact with an embodied VH in two different conditions, i.e., first with an unaware VH and then with a VH having simulated awareness achieved through human-in-the-loop. We conducted a study with caregivers of older adults to evaluate the usability and technology acceptance of our system. The findings suggest that the majority of the participants found the system acceptable, and rated the system as user-friendly and easy to use.
Asif Ahmmed, Erica Butts, Kimia Naeiji, Ladda Thiamwong, Salam Daher
ISMAR2
2024 Aware Intelligent Virtual Agent's Effect on Social Presence and Empathy of Caregivers
abstract
The existing educational programs for caregivers often fall short in providing adequate training for essential interpersonal skills, particularly in communication and relationship development. To address this gap, researchers have highlighted the potential of Intelligent Virtual Agents (IVAs) as a tool for soft skills training across various sectors, including healthcare. In this article, we introduce an aware IVA (A-IVA) designed to represent a geriatric patient, that demonstrates limited and simulated awareness of the environment and previous conversations achieved by Wizard-of-Oz. We developed a novel Augmented Reality (AR) simulation that immerses users in a realistic caregiving scenario. We conducted a pilot study to evaluate how the A-IVA’s awareness capabilities influence geriatric caregivers’ social presence and empathy levels as compared to an unaware IVA (U-IVA).
Asif Ahmmed, Erica Butts, Kimia Naeiji, Ladda Thiamwong, Julie Ancis, Salam Daher
IVA2