Demo Data from VLDB 2026 / reviewers in the wild / expert
Selin Choi
dblp:376/9657
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0007-1370-5359ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 36% Image and video processing · 36% Multimedia analysis and retrieval · 28% | |
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 67% Collaborative and social computing · 33% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image transform › geometric transformation
affine transformation |
1.0 | 1 | 2026 | Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote Collaboration · IEEE Trans. Vis. Comput. Graph. 2026 |
Multimedia analysis and retrieval
spatial matching |
0.8 | 1 | 2024 | Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence · ISMAR 2024 |
Immersive interaction › telepresence
mixed reality telepresence |
0.8 | 1 | 2024 | Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence · ISMAR 2024 |
Collaborative and social computing
remote collaboration |
0.3 | 1 | 2026 | Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote Collaboration · IEEE Trans. Vis. Comput. Graph. 2026 |
Collaborative and social computing › collaborative systems
collaborative environments |
0.2 | 1 | 2024 | Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
spatio-temporal scene graph · 2.0spatial segmentation · 2.0origin-centric graph · 2.0affine transformation · 2.0spatial affordance-aware allocation algorithm · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Task Breakpoint Generation using Origin-Centric Graph in Virtual Reality Recordings for Adaptive PlaybackabstractWe propose a method for generating task breakpoints based on an Origin-Centric Graph (OCG) to segment goal-oriented activity recordings into task units for adaptive playback in Virtual Reality (VR) environments. With the development of Augmented Reality (AR)/VR head-mounted displays (HMDs), research on adaptive tutorials and authoring tools has become active, but existing task segmentation methods mainly rely on manual annotation or are restricted to 2D video which limits their applicability to 3D VR contexts. In our approach, assembly scenarios with clearly defined task boundaries are recorded using a structured spatio-temporal scene graph (STSG), and the OCG is employed to track changes in the central object and the formation of new groups, thereby generating task breakpoints automatically. A user study collected user-perceived task breakpoints to establish ground truth (GT), and comparison with the algorithm-detected breakpoints demonstrated high agreement and confirmed accuracy in supporting adaptive playback. The proposed task segmentation method provides a foundation for dynamically adjusting VR playback according to user proficiency and progress, with potential for extension into automatic timeline segmentation systems for diverse VR recordings. Selin Choi, Dooyoung Kim 0001, Taewook Ha, Seonji Kim, Woontack Woo |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2026 | Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote CollaborationabstractWe propose a spatial affordance-aware affine transformation method between heterogeneous spaces for continuous multi-object matching in shared Mixed Reality (MR) spaces. While previous redirection and spatial mapping approaches utilize physical objects and walkable areas, a critical gap remains in enabling continuous mapping between dissimilar physical environments that supports both precise object alignment and seamless locomotion in a shared space. Our method structurally segments heterogeneous spaces into interaction zones and constructs affine patches based on object adjacency and facing configuration, enabling continuous correspondence. We evaluate our method using a dataset of paired dissimilar spaces and demonstrate that, unlike conventional grid-based methods, our approach achieves broader spatial alignment and richer object matching. The results show that our method can serve as an effective mapping framework for shared environments requiring semantic continuity and structural coherence across diverse real-world spaces. Seonji Kim, Dooyoung Kim 0001, Selin Choi, Woontack Woo |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality TelepresenceabstractTo enable remote Virtual Reality (VR) and Augmented Reality (AR) clients to collaborate as if they were in the same space during Mixed Reality (MR) telepresence, it is essential to overcome spatial heterogeneity and generate a unified shared collaborative environment by integrating remote spaces into a target host space. Especially when multiple remote users connect, a large shared space is necessary for people to maintain their personal space while collaborating, but the existing simple intersection method leads to the creation of narrow shared spaces as the number of remote spaces increases. To robustly align to the host space even as the number of remote spaces increases, we propose a spatial affordance-aware interactable subspace allocation algorithm. The key concept of our approach is to consider the perceivable and interactable areas separately, where every user views the same mutual space, but each remote user has a different interactable subspace, considering their location and spatial affordance. We conducted an evaluation with 900 space combinations, varying the number of remote spaces as two, four, and six, and results show our method outperformed in securing wide interactable mutual space and instantiating users compared to the other spatial matching methods. Our work enables multiple clients from diverse remote locations to access the AR host’s space, allowing them to interact directly with the table, wall, or floor by aligning their physical subspaces within a connected mutual space. Dooyoung Kim 0001, Seonji Kim, Selin Choi, Woontack Woo |
ISMAR | 3 |