Demo Data from VLDB 2026 / reviewers in the wild / expert
Ritika Gairola
dblp:377/2455
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0003-5143-2807ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 36% Collaborative and social computing · 32% Usability and user experience research · 32% | |
| Network and information security
1 paper |
Privacy and data protection · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
social media |
1.0 | 1 | 2026 | "Social Media Killed Our Generation": Teenagers' Felt Experiences of Harm on Social Media · CHI 2026 |
User interface design and tools › user interface design
dark patterns |
0.9 | 1 | 2025 | Getting Trapped in Amazon's "Iliad Flow": A Foundation for the Temporal Analysis of Dark Patterns · CHI 2025 |
User interface design and tools › interaction design
deceptive design |
0.3 | 1 | 2025 | Getting Trapped in Amazon's "Iliad Flow": A Foundation for the Temporal Analysis of Dark Patterns · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
interviews · 2.0temporal analysis · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | "Social Media Killed Our Generation": Teenagers' Felt Experiences of Harm on Social MediaabstractSocial media platforms are deeply embedded in teenagers’ daily lives, shaping their identities, relationships, and leisure time while introducing risks such as social pressure, harmful content, and addiction. While attention capture mechanisms and dark patterns are increasingly recognized as contributors to the harm these platforms perpetuate, teenagers’ own experiences of harm remain underexplored. In this study, we report on analysis of eight interviews with participants aged 12–17, revealing how their desire to be a “normal teen” shapes their lives, how they experience and interpret harms, and how ecologies of use influence mitigation strategies. Our findings reveal that teenagers frequently attribute responsibility to themselves or other teens rather than the designed affordances of the platform. We contribute a detailed account of potential behavioral and attentional harms that further situates “what counts as harm” within contemporary technology governance debates, emphasizing the need for design alternatives that balance safety, agency, and meaningful engagement. Ritika Gairola, Colin M. Gray, Jingxin Dong 0003, Kyung Jin Jeong, Ege Otenen, Juan J. Sarria |
CHI | 1 |
| 2025 | Anti-Heroes: A Role-Based Method to Encourage Ethical DeliberationabstractAnti-Hero Card Deck with Hero Counterparts and Action Cards. Sai Shruthi Chivukula, Shikha Mehta, Colin M. Gray, Ritika Gairola |
Conference on Designing Interactive Systems | 4 |
| 2025 | Getting Trapped in Amazon's "Iliad Flow": A Foundation for the Temporal Analysis of Dark Patterns
Colin M. Gray, Thomas Eßmeyer, Ritika Gairola |
CHI | 3 |