Demo Data from VLDB 2026 / reviewers in the wild / expert
Prashast Sharma
dblp:380/4963
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0005-2680-7229ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 87% Interaction techniques and input · 13% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › interaction techniques
annotation |
0.8 | 1 | 2024 | Survey of Annotations in Extended Reality Systems · IEEE Trans. Vis. Comput. Graph. 2024 |
Collaborative and social computing › computer-supported cooperative work
collaborative technology |
0.8 | 1 | 2024 | Survey of Annotations in Extended Reality Systems · IEEE Trans. Vis. Comput. Graph. 2024 |
Collaborative and social computing › social computing
social annotation |
0.8 | 1 | 2024 | Survey of Annotations in Extended Reality Systems · IEEE Trans. Vis. Comput. Graph. 2024 |
Interaction techniques and input
input device |
0.2 | 1 | 2024 | Survey of Annotations in Extended Reality Systems · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
structured literature review · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Survey of Annotations in Extended Reality SystemsabstractAnnotation in 3D user interfaces such as Augmented Reality (AR) and Virtual Reality (VR) is a challenging and promising area; however, there are not currently surveys reviewing these contributions. In order to provide a survey of annotations for Extended Reality (XR) environments, we conducted a structured literature review of papers that used annotation in their AR/VR systems from the period between 2001 and 2021. Our literature review process consists of several filtering steps which resulted in 103 XR publications with a focus on annotation. We classified these papers based on the display technologies, input devices, annotation types, target object under annotation, collaboration type, modalities, and collaborative technologies. A survey of annotation in XR is an invaluable resource for researchers and newcomers. Finally, we provide a database of the collected information for each reviewed paper. This information includes applications, the display technologies and its annotator, input devices, modalities, annotation types, interaction techniques, collaboration types, and tasks for each paper. This database provides a rapid access to collected data and gives users the ability to search or filter the required information. This survey provides a starting point for anyone interested in researching annotation in XR environments. Zahra Borhani, Prashast Sharma, Francisco R. Ortega 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |