Demo Data from VLDB 2026 / reviewers in the wild / expert
Shiqi Yan
dblp:380/5143
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0002-5679-3906ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Artificial intelligence
1 paper |
Information extraction and text analysis · 50% Question answering and dialogue systems · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Question answering and dialogue systems › dialogue generation
emotional response generation |
1.0 | 1 | 2026 | Persona-E²: A Human-Grounded Dataset for Personality-Shaped Emotional Responses to Textual Events · ACL (1) 2026 |
Natural language and speech › Information extraction and text analysis
sentiment analysis |
1.0 | 1 | 2026 | Persona-E²: A Human-Grounded Dataset for Personality-Shaped Emotional Responses to Textual Events · ACL (1) 2026 |
Human-AI interaction
affective computing |
1.0 | 1 | 2026 | Persona-E²: A Human-Grounded Dataset for Personality-Shaped Emotional Responses to Textual Events · ACL (1) 2026 |
Virtual and augmented reality › haptics
haptic feedback |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › locomotion interfaces
omnidirectional treadmill |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › locomotion
redirected walking |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › immersive interaction
VR interaction |
0.8 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality
locomotion interfaces |
0.2 | 1 | 2024 | Redirected Walking on Omnidirectional Treadmill · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
human-grounded dataset construction · 2.0steer-to-multi-target · 0.8steer-to-multi-direction · 0.8simulation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Persona-E²: A Human-Grounded Dataset for Personality-Shaped Emotional Responses to Textual EventsabstractYuqin Yang, Haowu Zhou, Haoran Tu, Zhiwen Hui, Shiqi Yan, HaoYang Li, Dong She, Xianrong Yao, Yang Gao, Zhanpeng Jin. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Yuqin Yang, Haowu Zhou, Haoran Tu, Zhiwen Hui, Shiqi Yan, HaoYang Li, Dong She, Xianrong Yao, Yang Gao 0025, Zhanpeng Jin |
ACL (1) | 5 |
| 2024 | Redirected Walking on Omnidirectional TreadmillabstractRedirected walking (RDW) and omnidirectional treadmill (ODT) are two effective solutions to the natural locomotion interface in virtual reality. ODT fully compresses the physical space and can be used as the integration carrier of all kinds of devices. However, the user experience varies in different directions of ODT, and the premise of interaction between users and integrated devices is a good match between virtual and real objects. RDW technology uses visual cues to guide the user's location in physical space. Based on this principle, combining RDW technology with ODT to guide the user's walking direction through visual cues can effectively improve user experience on ODT and make full use of various devices integrated on ODT. This paper explores the novel prospects of combining RDW technology with ODT and formally puts forward the concept of O-RDW (ODT-based RDW). Two baseline algorithms, i.e., OS2MD (ODT-based steer to multi-direction), and OS2MT (ODT-based steer to multi-target), are proposed to combine the merits of both RDW and ODT. With the help of the simulation environment, this paper quantitatively analyzes the applicable scenarios of the two algorithms and the influence of several main factors on the performance. Based on the conclusions of the simulation experiments, the two O-RDW algorithms are successfully applied in the practical application case of multi-target haptic feedback. Combined with the user study, the practicability and effectiveness of O-RDW technology in practical use are further verified. Yiye Wang, Shiqi Yan, Zhongzheng Zhu, Kan-Jian Zhang, Haikun Wei |
IEEE Trans. Vis. Comput. Graph. | 3 |