Demo Data from VLDB 2026 / reviewers in the wild / expert
Malcolm Hutson
dblp:39/3350
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% User interface design and tools · 23% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › tracking
head-mounted display tracking |
0.2 | 2 | 2011 | JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials · IEEE Trans. Vis. Comput. Graph. 2011 JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials · VR 2009 |
Virtual and augmented reality › tracking
6DOF tracking |
0.1 | 1 | 2011 | JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials · IEEE Trans. Vis. Comput. Graph. 2011 |
Virtual and augmented reality › tracking
fiducial marker tracking |
0.1 | 1 | 2011 | JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials · IEEE Trans. Vis. Comput. Graph. 2011 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2009 | JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials · VR 2009 |
Interaction techniques and input › input sensing
tracking |
0.1 | 1 | 2009 | JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials · VR 2009 |
Methods — techniques the papers use, named apart from their topics
SCAAT filter · 0.3ARToolkitPlus · 0.3fiducial markers · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | JanusVF: Accurate Navigation Using SCAAT and Virtual FiducialsabstractSeveral critical limitations exist in the currently available tracking technologies for fully enclosed virtual reality (VR) systems. While several 6DOF tracking projects such as Hedgehog have successfully demonstrated excellent accuracy, precision, and robustness within moderate budgets, these projects still include elements of hardware that can interfere with the user's visual experience. The objective of this project is to design a tracking solution for fully enclosed VR displays that achieves comparable performance to available commercial solutions but without any artifacts that can obscure the user's view. JanusVF is a tracking solution involving a cooperation of both the hardware sensors and the software rendering system. A small, high-resolution camera is worn on the user's head, but faces backward (180 degree rotation about vertical from the user's perspective). After acquisition of the initial state, the VR rendering software draws specific fiducial markers with known size and absolute position inside the VR scene. These virtual markers are only drawn behind the user and in view of the camera. These fiducials are tracked by ARToolkitPlus and integrated by a single-constraint-at-a-time (SCAAT) filter algorithm to update the head pose. Experiments analyzing accuracy, precision, and latency in a six-sided CAVE-like system show performance that is comparable to alternative commercial technologies. Malcolm Hutson, Dirk Reiners |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2009 | JanusVF: Accurate Navigation Using SCAAT and Virtual FiducialsabstractSeveral critical limitations exist in the currently available tracking technologies for fully-enclosed virtual reality (VR) systems. While several 6DOF tracking projects such as Hedgehog [24] have successfully demonstrated excellent accuracy, precision, and robustness within moderate budgets, these projects still include elements of hardware that can interfere with the user's visual experience. The objective of this project is to design a tracking solution for fully-enclosed VR displays that achieves comparable performance to available commercial solutions but without any artifacts that can obscure the user's view. JanusVF is a tracking solution involving a cooperation of both the hardware sensors and the software rendering system. A small, high-resolution camera is worn on the user's head, but faces backwards (180 degree rotation about vertical from the user's perspective). After acquisition of the initial state, the VR rendering software draws specific fiducial markers with known size and absolute position inside the VR scene. These virtual markers are only drawn behind the user and in view of the camera. These fiducials are tracked by ARToolkitPlus [25] and integrated by a single-constraint-at-a-time (SCAAT) [26] filter algorithm to update the head pose. Early experiments in a six-sided CAVE-like system show performance that is comparable to alternative commercial technologies. Malcolm Hutson, Steven A. White, Dirk Reiners |
VR | 1 |