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Runjie Xie

dblp:390/2026 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0001-9979-1719ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 50% Collaborative and social computing · 38% Usability and user experience research · 12%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › multi-user virtual environments
social virtual worlds
1.012026
Protecting Personal Space in Social Virtual Worlds: The Impact of Proximity-Control Features on Adoption Intention · VR 2026
Human-robot interaction
trust in robots
1.012026
Fostering trust in human-robot interaction via perspective-taking and anthropomorphism: an empirical study in an industrial simulation game · Int. J. Hum. Comput. Stud. 2026
Human-robot interaction
anthropomorphism
0.312026
Fostering trust in human-robot interaction via perspective-taking and anthropomorphism: an empirical study in an industrial simulation game · Int. J. Hum. Comput. Stud. 2026

Methods — techniques the papers use, named apart from their topics

video vignette survey · 2.0
YearPublicationVenuePosition
2026 Protecting Personal Space in Social Virtual Worlds: The Impact of Proximity-Control Features on Adoption Intention
abstract
Harassment and personal space invasions have been a core privacy threat in social virtual worlds from the outset, often causing lasting harm to victims and reducing their willingness to engage with these technologies. Media coverage of such incidents further amplifies fear and discourages potential users. In response, platforms have increasingly emphasized proximity-control features that allow users to protect themselves both preventively and reactively – most prominently through safety bubbles and avatar blocking. However, no study to date has examined whether these features influence adoption-relevant factors. To address this gap, we conducted a video vignette-based online survey with 195 participants in Germany, each exposed to a mild personal space invasion scenario under one of three conditions: no safety features, safety bubble, or avatar blocking. Results show that both safety bubbles and avatar blocking positively influence relevant adoption factors such as trust, controllability, satisfaction, and use intention. Safety bubbles additionally improved perceived safety and reliability, appearing to be the more effective solution due to their preventive nature. Finally, implications of the findings are discussed.
Runjie Xie, Florian Franke, Sandra Birnstiel, Benedikt Morschheuser
VR1
2026 Fostering trust in human-robot interaction via perspective-taking and anthropomorphism: an empirical study in an industrial simulation game
abstract
Highlights• We actively trigger people’s tendency to treat robots as human-like social actors• Two sociopsychological mechanisms are applied in an industrial use case• Perspective-taking fosters cognitive trust in cobots• Anthropomorphism increases emotional distrust of participants• Human-like cobot designs may prevent collaboration instead of fostering it
Maximilian Wittmann 0002, Runjie Xie, Jeanine Kirchner-Krath, Benedikt Morschheuser
Int. J. Hum. Comput. Stud.2