VLDB 2026 Research / reviewers in the wild / expert
Runjie Xie
dblp:390/2026
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0001-9979-1719ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 50% Collaborative and social computing · 38% Usability and user experience research · 12% | |
| Network and information security
1 paper |
Privacy and data protection · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › multi-user virtual environments
social virtual worlds |
1.0 | 1 | 2026 | Protecting Personal Space in Social Virtual Worlds: The Impact of Proximity-Control Features on Adoption Intention · VR 2026 |
Human-robot interaction
trust in robots |
1.0 | 1 | 2026 | Fostering trust in human-robot interaction via perspective-taking and anthropomorphism: an empirical study in an industrial simulation game · Int. J. Hum. Comput. Stud. 2026 |
Human-robot interaction
anthropomorphism |
0.3 | 1 | 2026 | Fostering trust in human-robot interaction via perspective-taking and anthropomorphism: an empirical study in an industrial simulation game · Int. J. Hum. Comput. Stud. 2026 |
Methods — techniques the papers use, named apart from their topics
video vignette survey · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Protecting Personal Space in Social Virtual Worlds: The Impact of Proximity-Control Features on Adoption IntentionabstractHarassment and personal space invasions have been a core privacy threat in social virtual worlds from the outset, often causing lasting harm to victims and reducing their willingness to engage with these technologies. Media coverage of such incidents further amplifies fear and discourages potential users. In response, platforms have increasingly emphasized proximity-control features that allow users to protect themselves both preventively and reactively – most prominently through safety bubbles and avatar blocking. However, no study to date has examined whether these features influence adoption-relevant factors. To address this gap, we conducted a video vignette-based online survey with 195 participants in Germany, each exposed to a mild personal space invasion scenario under one of three conditions: no safety features, safety bubble, or avatar blocking. Results show that both safety bubbles and avatar blocking positively influence relevant adoption factors such as trust, controllability, satisfaction, and use intention. Safety bubbles additionally improved perceived safety and reliability, appearing to be the more effective solution due to their preventive nature. Finally, implications of the findings are discussed. Runjie Xie, Florian Franke, Sandra Birnstiel, Benedikt Morschheuser |
VR | 1 |
| 2026 | Fostering trust in human-robot interaction via perspective-taking and anthropomorphism: an empirical study in an industrial simulation gameabstractHighlights• We actively trigger people’s tendency to treat robots as human-like social actors• Two sociopsychological mechanisms are applied in an industrial use case• Perspective-taking fosters cognitive trust in cobots• Anthropomorphism increases emotional distrust of participants• Human-like cobot designs may prevent collaboration instead of fostering it Maximilian Wittmann 0002, Runjie Xie, Jeanine Kirchner-Krath, Benedikt Morschheuser |
Int. J. Hum. Comput. Stud. | 2 |