Demo Data from VLDB 2026 / reviewers in the wild / expert
Blanca Berger
dblp:392/3818
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 61% User interface design and tools · 30% Collaborative and social computing · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
authoring tools |
0.8 | 1 | 2024 | Immersive Authoring by Demonstration of Industrial Procedures · ISMAR 2024 |
Immersive interaction
immersive authoring |
0.8 | 1 | 2024 | Immersive Authoring by Demonstration of Industrial Procedures · ISMAR 2024 |
Immersive interaction
virtual reality |
0.8 | 1 | 2024 | Immersive Authoring by Demonstration of Industrial Procedures · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
gaze tracking · 0.8demonstration-based authoring · 0.8automatic segmentation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Immersive Authoring by Demonstration of Industrial ProceduresabstractThis work presents an authoring tool for supporting the creation of immersive instructions for industrial processes. Our system simplifies the creation of instructional content by providing an immersive virtual reality environment that enables expert operators to interact directly with virtual replicas of industrial devices. Hand movements, tool usage, gaze, spoken comments, and machine part movement are recorded using a head-mounted display. Editing of instructions in virtual reality is aided by automatic segmentation of recorded data into individual steps and visualizations of regions with intensive activity. A qualitative evaluation of our system by industrial experts shows that it is a viable alternative to current practices in authoring instructions for assembly and maintenance. Lucchas Ribeiro Skreinig, Peter Mohr, Blanca Berger, Markus Tatzgern, Dieter Schmalstieg, Denis Kalkofen |
ISMAR | 3 |