VLDB 2026 Research / reviewers in the wild / expert
Georgina Nuthall
dblp:393/2920
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
robot simulation |
0.9 | 1 | 2025 | The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation · ICRA 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation · ICRA 2025 |
Human-robot interaction › robot navigation
social navigation |
0.3 | 1 | 2025 | The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
social force model · 2.6neural radiance field · 2.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic SimulationabstractAs robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires significant advances in vision-based sensing and a deeper understanding of socio-dynamic factors, particularly in tasks like navigation. To facilitate this, robotics researchers need advanced simulation platforms offering dynamic, photorealistic environments with realistic actors. Unfortunately, most existing simulators fall short, prioritizing geometric accuracy over visual fidelity, and employing unrealistic agents with fixed trajectories and low-quality visuals. To overcome these limitations, we developed a simulator that incorporates three essential elements: (1) photorealistic neural rendering of environments, (2) neurally animated human entities with behaviour management, and (3) an ego-centric robotic agent providing multi-sensor output. By utilizing advanced neural rendering techniques in a dual-NeRF simulator, our system produces high-fidelity, photorealistic renderings of both environments and human entities. Additionally, it integrates a state-of-the-art Social Force Model (SoFM) to model dynamic human-human and human-robot interactions, creating the first photorealistic and accessible human-robot simulation system powered by neural rendering. The code for the simulator is available at https://gitlab.surrey.ac.uk/gn00217/radiance-of-neural-fields-simulator/. Georgina Nuthall, Richard Bowden, Oscar Mendez 0001 |
ICRA | 1 |