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Georgina Nuthall

dblp:393/2920 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
robot simulation
0.912025
The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation · ICRA 2025
Rendering
neural rendering
0.912025
The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation · ICRA 2025
Human-robot interaction › robot navigation
social navigation
0.312025
The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation · ICRA 2025

Methods — techniques the papers use, named apart from their topics

social force model · 2.6neural radiance field · 2.6
YearPublicationVenuePosition
2025 The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic Simulation
abstract
As robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires significant advances in vision-based sensing and a deeper understanding of socio-dynamic factors, particularly in tasks like navigation. To facilitate this, robotics researchers need advanced simulation platforms offering dynamic, photorealistic environments with realistic actors. Unfortunately, most existing simulators fall short, prioritizing geometric accuracy over visual fidelity, and employing unrealistic agents with fixed trajectories and low-quality visuals. To overcome these limitations, we developed a simulator that incorporates three essential elements: (1) photorealistic neural rendering of environments, (2) neurally animated human entities with behaviour management, and (3) an ego-centric robotic agent providing multi-sensor output. By utilizing advanced neural rendering techniques in a dual-NeRF simulator, our system produces high-fidelity, photorealistic renderings of both environments and human entities. Additionally, it integrates a state-of-the-art Social Force Model (SoFM) to model dynamic human-human and human-robot interactions, creating the first photorealistic and accessible human-robot simulation system powered by neural rendering. The code for the simulator is available at https://gitlab.surrey.ac.uk/gn00217/radiance-of-neural-fields-simulator/.
Georgina Nuthall, Richard Bowden, Oscar Mendez 0001
ICRA1