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Lawrence Jang

dblp:395/0024 · also Lawrence Keunho Jang · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Language models and text generation · 39% Multi-agent systems · 23% Information extraction and text analysis · 14%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 100%
Software engineering, system software, and programming languages
1 paper
Software testing · 100%

Topics — the 13 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
LLM agents
1.122025
Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale · ICML 2025
VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web Tasks · ACL (1) 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
agent planning
0.912025
Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale · ICML 2025
Computer vision › Video understanding and tracking › long video understanding
long-context video understanding
0.912025
VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks · ICLR 2025
Knowledge, reasoning and agents › Multi-agent systems
multimodal agent
0.912025
VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks · ICLR 2025
Human-AI interaction
computer agents
0.912025
Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale · ICML 2025
Natural language and speech › Language models and text generation › LLM agents
agent memory
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Natural language and speech › Language models and text generation
example generation
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Natural language and speech › Information extraction and text analysis › text classification
humor detection
0.812024
MMoE: Enhancing Multimodal Models with Mixtures of Multimodal Interaction Experts · EMNLP 2024
Natural language and speech › Language models and text generation
in-context learning
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Natural language and speech › Language models and text generation
instruction following
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Natural language and speech › Information extraction and text analysis › sentiment analysis
sarcasm detection
0.812024
MMoE: Enhancing Multimodal Models with Mixtures of Multimodal Interaction Experts · EMNLP 2024
Human-AI interaction › AI agent
agent evaluation
0.312025
VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks · ICLR 2025

Methods — techniques the papers use, named apart from their topics

tool usage · 2.6screen understanding · 2.6multimodal large language model · 2.5benchmark evaluation · 1.7vision-language model · 0.8retrieval-augmented generation · 0.8reinforcement learning · 0.8mixture of experts · 0.8in-context learning · 0.8
YearPublicationVenuePosition
2025 VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks
abstract
Videos are often used to learn or extract the necessary information to complete tasks in ways different than what text or static imagery can provide. However, many existing agent benchmarks neglect long-context video understanding, instead focus- ing on text or static image inputs. To bridge this gap, we introduce VideoWebArena (VideoWA), a benchmark for evaluating the capabilities of long-context multimodal agents for video understanding. VideoWA consists of 2,021 web agent tasks based on manually crafted video tutorials, which total almost four hours of content. For our benchmark, we define a taxonomy of long-context video-based agent tasks with two main areas of focus: skill retention and factual retention. While skill retention tasks evaluate whether an agent can use a given human demonstration to complete a task efficiently, the factual retention task evaluates whether an agent can retrieve instruction-relevant information from a video to complete a task. We find that the best model achieves a 13.3% success rate on factual retention tasks and 45.8% on factual retention QA pairs—far below human success rates of 73.9% and 79.3%, respectively. On skill retention tasks, long-context models perform worse with tutorials than without, exhibiting a 5% performance decrease in WebArena tasks and a 10.3% decrease in VisualWebArena tasks. Our work highlights performance gaps in the agentic abilities of long-context multimodal models and provides as a testbed for the future development of long-context video agents.
Lawrence Jang, Yinheng Li, Charles Ding, Justin Lin, Paul Pu Liang, Rogerio Bonatti, Kazuhito Koishida
ICLR1
2025 Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale
abstract
Large language models (LLMs) show potential as computer agents, enhancing productivity and software accessibility in multi-modal tasks. However, measuring agent performance in sufficiently realistic and complex environments becomes increasingly challenging as: (i) most benchmarks are limited to specific modalities/domains (e.g., text-only, web navigation, Q&A) and (ii) full benchmark evaluations are slow (on order of magnitude of multiple hours/days) given the multi-step sequential nature of tasks. To address these challenges, we introduce Windows Agent Arena: a general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real OS to use the same applications and tools available to human users when performing tasks. We create 150+ diverse tasks across representative domains that require agentic abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized for a full benchmark evaluation in as little as $20$ minutes. Our work not only speeds up the development and evaluation cycle of multi-modal agents, but also highlights and analyzes existing shortfalls in the agentic abilities of several multimodal LLMs as agents within the Windows computing environment---with the best achieving only a 19.5\% success rate compared to a human success rate of 74.5\%.
Rogerio Bonatti, Francesco Bonacci, Dillon Dupont, Sara Abdali, Yinheng Li, Yadong Lu, Justin Wagle, Kazuhito Koishida, Arthur Bucker, Lawrence Jang, Zheng Hui
ICML11
2025 TheAgentCompany: Benchmarking LLM Agents on Consequential Real World Tasks
abstract
We interact with computers on an everyday basis, be it in everyday life or work, and many aspects of work can be done entirely with access to a computer and the Internet. At the same time, thanks to improvements in large language models (LLMs), there has also been a rapid development in AI agents that interact with and affect change in their surrounding environments. But how performant are AI agents at helping to accelerate or even autonomously perform work-related tasks? The answer to this question has important implications for both industry looking to adopt AI into their workflows, and for economic policy to understand the effects that adoption of AI may have on the labor market. To measure the progress of these LLM agents' performance on performing real-world professional tasks, in this paper, we introduce TheAgentCompany, an extensible benchmark for evaluating AI agents that interact with the world in similar ways to those of a digital worker: by browsing the Web, writing code, running programs, and communicating with other coworkers. We build a self-contained environment with internal web sites and data that mimics a small software company environment, and create a variety of tasks that may be performed by workers in such a company. We test baseline agents powered by both closed API-based and open-weights language models (LMs), and find that with the most competitive agent, 30% of the tasks can be completed autonomously. This paints a nuanced picture on task automation with LM agents -- in a setting simulating a real workplace, a good portion of simpler tasks could be solved autonomously, but more difficult long-horizon tasks are still beyond the reach of current systems. For more information and demos, refer to https://the-agent-company.com.
Frank F. Xu, Boxuan Li, Yuxuan Tang, Kritanjali Jain, Mengxue Bao, Zhiruo Wang 0001, Zhitong Guo, Murong Cao, Mingyang Yang, Hao Yang Lu, Amaad Martin, Leander Maben, Raj Mehta, Wayne Chi, Lawrence Jang, Yiqing Xie, Shuyan Zhou, Graham Neubig
NeurIPS18
2024 VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web Tasks
abstract
Jing Yu Koh, Robert Lo, Lawrence Jang, Vikram Duvvur, Ming Lim, Po-Yu Huang, Graham Neubig, Shuyan Zhou, Russ Salakhutdinov, Daniel Fried. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
Jing Yu Koh, Robert Lo, Lawrence Jang, Vikram Duvvur, Ming Chong Lim, Po-Yu Huang, Graham Neubig, Shuyan Zhou, Ruslan Salakhutdinov, Daniel Fried
ACL (1)3
2024 MMoE: Enhancing Multimodal Models with Mixtures of Multimodal Interaction Experts
abstract
Advances in multimodal models have greatly improved how interactions relevant to various tasks are modeled.Today's multimodal models mainly focus on the correspondence between images and text, using this for tasks like imagetext matching.However, this covers only a subset of real-world interactions.Novel interactions, such as sarcasm expressed through opposing spoken words and gestures or humor expressed through utterances and tone of voice, remain challenging.In this paper, we introduce an approach to enhance multimodal models, which we call Multimodal Mixtures of Experts (MMOE).The key idea in MMOE is to train separate expert models for each type of multimodal interaction, such as redundancy present in both modalities, uniqueness in one modality, or synergy that emerges when both modalities are fused.On a sarcasm detection task (MUStARD) and a humor detection task (URFunny), we obtain new state-of-the-art results.MMOE is also able to be applied to various types of models to gain improvement.
Haofei Yu, Zhengyang Qi, Lawrence Jang, Ruslan Salakhutdinov, Louis-Philippe Morency, Paul Pu Liang
EMNLP3
2024 VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought
abstract
Large-scale generative language and vision-language models (LLMs and VLMs) excel in few-shot in-context learning for decision making and instruction following. However, they require high-quality exemplar demonstrations to be included in their context window. In this work, we ask: Can LLMs and VLMs generate their own examples from generic, sub-optimal demonstrations? We propose In-Context Abstraction Learning (ICAL), a method that builds a memory of multimodal experience from sub-optimal demonstrations and human feedback. Given a task demonstration that may contain inefficiencies or mistakes, a VLM abstracts the trajectory into a generalized program by correcting inefficient actions and annotating cognitive abstractions: causal relationships, object state changes, temporal subgoals, and task-relevant visual elements. These abstractions are iteratively improved and adapted through human feedback while the agent attempts to execute the trajectory in a similar environment. The resulting examples, when used as exemplars in the prompt, significantly improve decision-making in retrieval-augmented LLM and VLM agents. Moreover, as the agent's library of examples grows, it becomes more efficient, relying less on human feedback and requiring fewer environment interactions per demonstration. Our ICAL agent surpasses the state-of-the-art in dialogue-based instruction following in TEACh, multimodal web agents in VisualWebArena, and action anticipation in Ego4D. In TEACh, we achieve a 12.6% improvement in goal-condition success. In VisualWebArena, our task success rate improves over the SOTA from 14.3% to 22.7% using GPT4V. In Ego4D action forecasting, we improve over few-shot GPT-4V and remain competitive with supervised models. We show finetuning our retrieval-augmented in-context agent yields additional improvements. Our approach significantly reduces reliance on manual prompt engineering and consistently outperforms in-context learning from action plans that lack such abstractions.
Gabriel Sarch, Lawrence Jang, Michael J. Tarr, William W. Cohen, Kenneth Marino, Katerina Fragkiadaki
NeurIPS2