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Beth Yost

dblp:40/3887 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Data integration and cleaning · 87% Data mining · 13%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data integration and cleaning
schema matching
0.112010
Exploring schema similarity at multiple resolutions · SIGMOD Conference 2010
Data integration and cleaning
schema similarity
0.112010
Exploring schema similarity at multiple resolutions · SIGMOD Conference 2010
Visualization and visual analytics
information visualization
0.112007
Beyond visual acuity: the perceptual scalability of information visualizations for large displays · CHI 2007
Visualization and visual analytics › display technology
large high-resolution displays
0.112006
The Perceptual Scalability of Visualization · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

subjective workload measurement · 0.1controlled experiment · 0.1user study · 0.1empirical evaluation · 0.1
YearPublicationVenuePosition
2016 Software Development Practices, Barriers in the Field and the Relationship to Software Quality
abstract
Context: Critical software systems developed for the government continue to be of lower quality than expected, despite extensive literature describing best practices in software engineering. Goal: We wanted to better understand the extent of certain issues in the field and the relationship to software quality. Method: We surveyed fifty software development professionals and asked about practices and barriers in the field and the resulting software quality. Results: There is evidence of certain problematic issues for developers and specific quality characteristics that seem to be affected. Conclusions: This motivates future work to address the most problematic barriers and issues impacting software quality.
Beth Yost, Michael J. Coblenz, Brad A. Myers, Joshua Sunshine, Jonathan Aldrich, Sam Weber 0001, Matthew Patron, Melissa Heeren, Shelley Krueger, Mark S. Pfaff
ESEM1
2010 Exploring schema similarity at multiple resolutions
abstract
Large, dynamic, and ad-hoc organizations must frequently initiate data integration and sharing efforts with insufficient awareness of how organizational data sources are related. Decision makers need to reason about data model interactions much as they do about data instance interactions in OLAP: at multiple levels of granularity. We demonstrate an integrated environment for exploring schema similarity across multiple resolutions. Users visualize and interact with clusters of related schemas using a tool named Affinity. Within any cluster, users may drill-down to examine the extent and content of schema overlap. Further drill down enables users to explore fine-grained element-level correspondences between between two selected schemas.
Kenneth P. Smith, Craig Bonaceto, Chris Wolf, Beth Yost, Michael Morse, Kris Mork, Douglas Burdick
SIGMOD Conference4
2009 Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and Insights
abstract
As display technology continues to improve, there will be an increasing diversity in the available display form factors and scales. Empirical evaluation of how display attributes affect user perceptions and performance can help designers understand the strengths and weaknesses of different display forms, provide guidance for effectively designing multiple display environments, and offer initial evidence for developing theories of ubiquitous display. Although previous research has shown user performance benefits when tiling multiple monitors to increase the number of pixels, little research has analyzed the performance and behavioral impacts of the form factors of much larger, high-resolution displays. This article presents two experiments in which user performance was evaluated on a high-resolution (96 DPI), high pixel-count (approximately 32 million pixels) display for single-user scenarios in both flat and curved forms. We show that for geospatial visual analytics tasks there is a benefit to larger displays, and a distinct advantage to curving the display to make all portions of the display more accessible to the user. In addition, we found that changing the form factor of the display does have an impact on user perceptions that will have to be considered as new display environments are developed.
Lauren Shupp, Christopher Andrews 0001, Margaret Dickey-Kurdziolek, Beth Yost, Chris North 0001
Hum. Comput. Interact.4
2007 Beyond visual acuity: the perceptual scalability of information visualizations for large displays
abstract
The scalability of information visualizations has typically been limited by the number of available display pixels. As displays become larger, the scalability limit may shift away from the number of pixels and toward human perceptual abilities. This work explores the effect of using large, high resolution displays to scale up information visualizations beyond potential visual acuity limitations. Displays that are beyond visual acuity require physical navigation to see all of the pixels. Participants performed various information visualization tasks using display sizes with a sufficient number of pixels to be within, equal to, or beyond visual acuity. Results showed that performance on most tasks was more efficient and sometimes more accurate because of the additional data that could be displayed, despite the physical navigation that was required. Visualization design issues on large displays are also discussed.
Beth Yost, Yonca Haciahmetoglu, Chris North 0001
CHI1
2006 Evaluation of viewport size and curvature of large, high-resolution displays
Lauren Shupp, Robert Ball, Beth Yost, John Booker, Chris North 0001
Graphics Interface3
2006 The Perceptual Scalability of Visualization
abstract
Larger, higher resolution displays can be used to increase the scalability of information visualizations. But just how much can scalability increase using larger displays before hitting human perceptual or cognitive limits? Are the same visualization techniques that are good on a single monitor also the techniques that are best when they are scaled up using large, high-resolution displays? To answer these questions we performed a controlled experiment on user performance time, accuracy, and subjective workload when scaling up data quantity with different space-time-attribute visualizations using a large, tiled display. Twelve college students used small multiples, embedded bar matrices, and embedded time-series graphs either on a 2 megapixel (Mp) display or with data scaled up using a 32 Mp tiled display. Participants performed various overview and detail tasks on geospatially-referenced multidimensional time-series data. Results showed that current designs are perceptually scalable because they result in a decrease in task completion time when normalized per number of data attributes along with no decrease in accuracy. It appears that, for the visualizations selected for this study, the relative comparison between designs is generally consistent between display sizes. However, results also suggest that encoding is more important on a smaller display while spatial grouping is more important on a larger display. Some suggestions for designers are provided based on our experience designing visualizations for large displays.
Beth Yost, Chris North 0001
IEEE Trans. Vis. Comput. Graph.1