Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Alexander Liggesmeyer

dblp:400/5173 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0001-9778-3798ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 62% Human-robot interaction · 19% Personal fabrication and tangible interfaces · 19%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › prototyping
rapid prototyping
0.912025
ExoKit: A Toolkit for Rapid Prototyping of Interactions for Arm-based Exoskeletons · CHI 2025

Methods — techniques the papers use, named apart from their topics

usability study · 0.9toolkit design · 0.9
YearPublicationVenuePosition
2026 Constraint-Driven Fuzzing at Scale with FANDANGO
José Antonio Zamudio Amaya, Marius Smytzek, Alexander Liggesmeyer, Valentin Huber, Andreas Zeller
ICST3
2026 Synthesizing Precise Protocol Specs from Natural Language for Effective Test Generation
Kuangxiangzi Liu, Alexander Liggesmeyer, Dhiman Chakraborty 0001, Andreas Zeller
ICST2
2025 ExoKit: A Toolkit for Rapid Prototyping of Interactions for Arm-based Exoskeletons
abstract
Exoskeletons open up a unique interaction space that seamlessly integrates users' body movements with robotic actuation. Despite its potential, human-exoskeleton interaction remains an underexplored area in HCI, largely due to the lack of accessible prototyping tools that enable designers to easily develop exoskeleton designs and customized interactive behaviors. We present ExoKit, a do-it-yourself toolkit for rapid prototyping of low-fidelity, functional exoskeletons targeted at novice roboticists. ExoKit includes modular hardware components for sensing and actuating shoulder and elbow joints, which are easy to fabricate and (re)configure for customized functionality and wearability. To simplify the programming of interactive behaviors, we propose functional abstractions that encapsulate high-level human-exoskeleton interactions. These can be readily accessed either through ExoKit's command-line or graphical user interface, a Processing library, or microcontroller firmware, each targeted at different experience levels. Findings from implemented application cases and two usage studies demonstrate the versatility and accessibility of ExoKit for early-stage interaction design.
Marie Muehlhaus, Alexander Liggesmeyer, Jürgen Steimle
CHI2