Demo Data from VLDB 2026 / reviewers in the wild / expert
Alexander Liggesmeyer
dblp:400/5173
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0001-9778-3798ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 62% Human-robot interaction · 19% Personal fabrication and tangible interfaces · 19% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › prototyping
rapid prototyping |
0.9 | 1 | 2025 | ExoKit: A Toolkit for Rapid Prototyping of Interactions for Arm-based Exoskeletons · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
usability study · 0.9toolkit design · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Constraint-Driven Fuzzing at Scale with FANDANGO
José Antonio Zamudio Amaya, Marius Smytzek, Alexander Liggesmeyer, Valentin Huber, Andreas Zeller |
ICST | 3 |
| 2026 | Synthesizing Precise Protocol Specs from Natural Language for Effective Test Generation
Kuangxiangzi Liu, Alexander Liggesmeyer, Dhiman Chakraborty 0001, Andreas Zeller |
ICST | 2 |
| 2025 | ExoKit: A Toolkit for Rapid Prototyping of Interactions for Arm-based ExoskeletonsabstractExoskeletons open up a unique interaction space that seamlessly integrates users' body movements with robotic actuation. Despite its potential, human-exoskeleton interaction remains an underexplored area in HCI, largely due to the lack of accessible prototyping tools that enable designers to easily develop exoskeleton designs and customized interactive behaviors. We present ExoKit, a do-it-yourself toolkit for rapid prototyping of low-fidelity, functional exoskeletons targeted at novice roboticists. ExoKit includes modular hardware components for sensing and actuating shoulder and elbow joints, which are easy to fabricate and (re)configure for customized functionality and wearability. To simplify the programming of interactive behaviors, we propose functional abstractions that encapsulate high-level human-exoskeleton interactions. These can be readily accessed either through ExoKit's command-line or graphical user interface, a Processing library, or microcontroller firmware, each targeted at different experience levels. Findings from implemented application cases and two usage studies demonstrate the versatility and accessibility of ExoKit for early-stage interaction design. Marie Muehlhaus, Alexander Liggesmeyer, Jürgen Steimle |
CHI | 2 |