Demo Data from VLDB 2026 / reviewers in the wild / expert
Yirui Guan
dblp:401/1300
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0006-0603-748XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 79% 3D vision · 21% | |
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint optimization
integer programming |
1.0 | 1 | 2026 | Co-Layout: LLM-driven Co-optimization for Interior Layout · AAAI 2026 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation · ACM Trans. Graph. 2025 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2025 | Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
large language model · 2.0grid-based integer programming · 2.0coarse-to-fine optimization · 2.0scene graph optimization · 1.7image parsing · 1.7image generation model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Co-Layout: LLM-driven Co-optimization for Interior LayoutabstractWe present a novel framework for automated interior design that combines large language models (LLMs) with grid-based integer programming to jointly optimize room layout and furniture placement. Given a textual prompt, the LLM-driven agent workflow extracts structured design constraints related to room configurations and furniture arrangements. These constraints are encoded into a unified grid-based representation inspired by ``Modulor". Our formulation accounts for key design requirements, including corridor connectivity, room accessibility, spatial exclusivity, and user-specified preferences. To improve computational efficiency, we adopt a coarse-to-fine optimization strategy that begins with a low-resolution grid to solve a simplified problem and guides the solution at the full resolution. Experimental results across diverse scenarios demonstrate that our joint optimization approach significantly outperforms existing two-stage design pipelines in solution quality, and achieves notable computational efficiency through the coarse-to-fine strategy. Chucheng Xiang, Ruchao Bao, Biyin Feng, Wenzheng Wu, Zhongyuan Liu, Yirui Guan, Ligang Liu 0001 |
AAAI | 6 |
| 2026 | Scene layout via conceptual design
Wenzheng Wu, Chucheng Xiang, Yirui Guan, Ruchao Bao, Zhongyuan Liu, Ziqi Wang 0006, Ligang Liu 0001 |
Comput. Graph. | 4 |
| 2025 | IR-Pro: Baking Probes to Model Indirect Illumination for Inverse Rendering of ScenesabstractModeling indirect illumination to handle global illumination and decompose materials from multi-view images is challenging, especially in complex scenes with self-occlusion. While recent implicit neural representations show promise in inverse rendering, they struggle with efficient and effective modeling of indirect illumination. Besides, real-time global illumination techniques (e.g. Indirect Lighting Cache) have been successful in gaming. Inspired by this, we present a novel three-stageInverseRenderer withProbes (IR-Pro), which efficiently caches occlusion to handle indirect illumination. Experiments demonstrate the superiority of IR-Pro over existing methods in the inverse rendering of complex scenes. Furthermore, we successfully integrate the results into digital content creation software and showcase their effectiveness in applications, like relighting, simulation, and editing. Zhihao Liang 0002, Qi Zhang 0029, Yirui Guan, Kui Jia |
IEEE Signal Process. Lett. | 3 |
| 2025 | Imaginarium: Vision-guided High-Quality 3D Scene Layout GenerationabstractGenerating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness and diversity. Furthermore, approaches that utilize large language models frequently lack robustness and fail to accurately capture complex spatial relationships. To address these challenges, this paper presents a novel vision-guided 3D layout generation system. We first construct a high-quality asset library containing 2,037 scene assets and 147 3D scene layouts. Subsequently, we employ an image generation model to expand prompt representations into images, fine-tuning it to align with our asset library. We then develop a robust image parsing module to recover the 3D layout of scenes based on visual semantics and geometric information. Finally, we optimize the scene layout using scene graphs and overall visual semantics to ensure logical coherence and alignment with the images. Extensive user testing demonstrates that our algorithm significantly outperforms existing methods in terms of layout richness and quality. The code and dataset will be available at https://github.com/HiHiAllen/Imaginarium. Qinghongbing Xie, Junsheng Yu, Yirui Guan, Zhongyuan Liu, Qijun Zhao, Ligang Liu 0001, Long Zeng 0001 |
ACM Trans. Graph. | 6 |