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Pritom Kumar Das

dblp:401/3266 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0009-7284-7933ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 81% Recommender systems · 19%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › reranking
search result re-ranking
0.912025
Incorporating Cognitive Abilities into Web Search Re-ranking · ACM Trans. Inf. Syst. 2025
Virtual and augmented reality
virtual agents
0.912025
Immersive Tailoring of Embodied Agents Using Large Language Models · VR 2025
Information retrieval › web search
search personalization
0.312025
Incorporating Cognitive Abilities into Web Search Re-ranking · ACM Trans. Inf. Syst. 2025
Recommender systems
user modeling
0.312025
Incorporating Cognitive Abilities into Web Search Re-ranking · ACM Trans. Inf. Syst. 2025
Human-AI interaction
conversational interaction
0.312025
Immersive Tailoring of Embodied Agents Using Large Language Models · VR 2025

Methods — techniques the papers use, named apart from their topics

text-to-speech · 1.7speech-to-text · 1.7large language model · 1.7ranking model · 0.9cognitive ability prediction · 0.9
YearPublicationVenuePosition
2025 Immersive Tailoring of Embodied Agents Using Large Language Models
abstract
LLM-based embodied agents are recently emerging in VR, supporting various scenarios such as pedagogical assistants, virtual companions, and NPCs for games. These agents hold potential to enhance user interactions but require thoughtful design to cater diverse user needs and contexts. We present an architecture that leverages different LLM modules to enable conversational interactions with an embodied agent in multi-user VR. Our system’s primary goal is to facilitate immersive tailoring through conversational input, allowing users to dynamically adjust an agent’s behavior and properties (e.g., role, personality, and appearance), directly within the virtual space, rather than during development or via separate interfaces. We evaluate the system’s performance, measuring latency during tailoring tasks, and share insights from a six-week study involving five users exploring various scenarios. While the approach shows promise, challenges remain, including reducing latency in the speech-to-text-to-speech pipeline and addressing the black-box limitations of LLMs, highlighting areas for future research.
Andrea Bellucci, Giulio Jacucci, Kien Duong Trung, Pritom Kumar Das, Sergei Viktorovich Smirnov, Imtiaj Ahmed, Jean-Luc Lugrin
VR4
2025 Associating cognitive abilities with naturalistic search behavior
abstract
Abstract Differences in cognitive abilities affect search behaviors, but this has mostly been observed in laboratory experiments. There is limited research on how users search for information in real‐world, naturalistic settings and how real‐world search behaviors relate to cognitive abilities. In this study, we investigated a wide range of behavioral data captured from real‐life search tasks, their association with users' cognitive abilities, and the potential for automatically inferring cognitive abilities from these data. Furthermore, we aimed to determine the data quantity and monitoring duration needed to effectively estimate cognitive abilities from naturalistic behavior. Twenty individuals with βvarying cognitive abilities participated in the experiments in which their everyday search behavior was continuously recorded for 14 days. Their cognitive ability was evaluated through standard tests conducted individually. Data consisted of over 800 h of monitoring, including 2022 queries extracted from 1,442,447 screen frames and associated operating system logs. Using these data, naturalistic search behaviors were associated with cognitive abilities, and predictive models were trained. The results showed that lower selective attention was found to be associated with longer dwelling on selected search results. Faster psychomotor speed and higher fluid intelligence were found to be associated with a greater amount of text read on selected pages. Predictive models exhibited small error rates in predicting cognitive abilities.
Vuong Thanh Tung, Pritom Kumar Das, Tuukka Ruotsalo
J. Assoc. Inf. Sci. Technol.2
2025 Incorporating Cognitive Abilities into Web Search Re-ranking
abstract
Web search ranking models learn from human interactions to improve retrieval performance, but they are presently limited by their use of behavioral factors, such as click-through data or dwell time, that do not account for differences in their users’ cognition. However, it is well understood that users’ behavior varies according to their abilities in processing information, making inferences, and interacting with computing systems. As a result, researchers may miss opportunities to design ranking models that are optimized for their users’ cognitive abilities. To address this, we report an approach for search result re-ranking that incorporates cognitive ability information in the ranking model. We report extensive empirical in-the-wild experiments with data from simulated tasks and real-world tasks of 20 participants to measure, predict, and use these data to train search result re-ranking models. Our results demonstrate that cognitive ability data significantly improve the effectiveness of re-ranking models in simulated-task and real-world conditions, and that cognitive abilities can be predicted from regular user interactions without requiring separate cognitive testing for each user. In particular, the models show improved performance in predicting the position of the documents the users select during search sessions. Our findings show that search engines have significant potential to improve their ranking performance by accounting for users’ cognitive ability.
Vuong Thanh Tung, Pritom Kumar Das, Tuukka Ruotsalo
ACM Trans. Inf. Syst.2