Demo Data from VLDB 2026 / reviewers in the wild / expert
Dongjun Min
dblp:401/7875
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
agent behavior |
0.9 | 1 | 2025 | Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games · ACL (1) 2025 |
Methods — techniques the papers use, named apart from their topics
policy learning · 1.7personality classifier · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based GamesabstractArtificial agents are increasingly central to complex interactions and decision-making tasks, yet aligning their behaviors with desired human values remains an open challenge.In this work, we investigate how human-like personality traits influence agent behavior and performance within text-based interactive environments.We introduce PANDA: Personality-Adapted Neural Decision Agents, a novel method for projecting human personality traits onto agents to guide their behavior.To induce personality in a text-based game agent, (i) we train a personality classifier to identify what personality type the agent's actions exhibit, and (ii) we integrate the personality profiles directly into the agent's policy-learning pipeline.By deploying agents embodying 16 distinct personality types across 25 text-based games and analyzing their trajectories, we demonstrate that an agent's action decisions can be guided toward specific personality profiles.Moreover, certain personality types, such as those characterized by higher levels of Openness, display marked advantages in performance.These findings underscore the promise of personality-adapted agents for fostering more aligned, effective, and human-centric decision-making in interactive environments.1 Seungwon Lim, Seungbeen Lee, Dongjun Min, Youngjae Yu |
ACL (1) | 3 |