Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Dongjun Min

dblp:401/7875 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
agent behavior
0.912025
Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games · ACL (1) 2025

Methods — techniques the papers use, named apart from their topics

policy learning · 1.7personality classifier · 1.7
YearPublicationVenuePosition
2025 Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games
abstract
Artificial agents are increasingly central to complex interactions and decision-making tasks, yet aligning their behaviors with desired human values remains an open challenge.In this work, we investigate how human-like personality traits influence agent behavior and performance within text-based interactive environments.We introduce PANDA: Personality-Adapted Neural Decision Agents, a novel method for projecting human personality traits onto agents to guide their behavior.To induce personality in a text-based game agent, (i) we train a personality classifier to identify what personality type the agent's actions exhibit, and (ii) we integrate the personality profiles directly into the agent's policy-learning pipeline.By deploying agents embodying 16 distinct personality types across 25 text-based games and analyzing their trajectories, we demonstrate that an agent's action decisions can be guided toward specific personality profiles.Moreover, certain personality types, such as those characterized by higher levels of Openness, display marked advantages in performance.These findings underscore the promise of personality-adapted agents for fostering more aligned, effective, and human-centric decision-making in interactive environments.1
Seungwon Lim, Seungbeen Lee, Dongjun Min, Youngjae Yu
ACL (1)3