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Genova Mongalo

dblp:402/0426 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Security and privacy of machine learning · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
VR experience
0.912025
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks With Explainable AI · IEEE Trans. Dependable Secur. Comput. 2025
Security and privacy of machine learning
adversarial attack
0.912025
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks With Explainable AI · IEEE Trans. Dependable Secur. Comput. 2025
Security and privacy of machine learning › adversarial defense
adversarial attack detection
0.912025
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks With Explainable AI · IEEE Trans. Dependable Secur. Comput. 2025
Human-AI interaction
explainable AI
0.312025
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks With Explainable AI · IEEE Trans. Dependable Secur. Comput. 2025

Methods — techniques the papers use, named apart from their topics

explainable AI · 2.6deep learning · 2.6
YearPublicationVenuePosition
2025 Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks With Explainable AI
abstract
The synergy between virtual reality (VR) and artificial intelligence (AI), specifically deep learning (DL)-based cybersickness detection models, has ushered in unprecedented advancements in immersive experiences by automatically detecting cybersickness severity and adaptively various mitigation techniques, offering a smooth and comfortable VR experience. While this DL-enabled cybersickness detection method provides promising solutions for enhancing user experiences, it also introduces new risks since these models are vulnerable to adversarial attacks; a small perturbation of the input data that is visually undetectable to human observers can fool the cybersickness detection model and trigger unexpected mitigation, thus disrupting user immersive experiences (UIX) and even posing safety risks. In this paper, we present a new type of VR attack, specifically a cybersickness attack, which successfully prevents the triggering of cybersickness mitigation by deceiving DL-based cybersickness detection models and significantly hinders the UIX. Next, we propose a novel explainable artificial intelligence (XAI)-guided cybersickness attack detection framework to detect such attacks in VR, ensuring UIX and a comfortable VR experience. We evaluate the proposed attack and detection framework using two state-of-the-art open-source VR cybersickness datasets: the Simulation 2021 dataset and the Gameplay dataset. Finally, to verify the effectiveness of our proposed method, we implement the attack and the XAI-based detection using a custom-built testbed with a VR roller coaster simulation, utilizing an HTC Vive Pro Eye headset, and conduct a user study. Our study shows that such an attack can dramatically hinder the UIX. However, our proposed XAI-guided cybersickness attack detection can successfully detect cybersickness attacks and trigger the proper mitigation, effectively reducing VR cybersickness.
Ripan Kumar Kundu, Matthew Denton, Genova Mongalo, Prasad Calyam, Khaza Anuarul Hoque
IEEE Trans. Dependable Secur. Comput.3