Demo Data from VLDB 2026 / reviewers in the wild / expert
Xi Yin 0011
dblp:402/3656
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Vision and language · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › vision-language model
multimodal large language model |
1.0 | 1 | 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning
policy optimization |
1.0 | 1 | 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning › knowledge-based reinforcement learning
rule-based reinforcement learning |
1.0 | 1 | 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Human-AI interaction
GUI agent |
1.0 | 1 | 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 2.0group relative policy optimization · 2.0rule-based rewards · 1.0rule-based reward · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement LearningabstractThe recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in large language models (LLMs) through reinforcement learning (RL) with rule-based rewards. Despite its success in language tasks, its application in multimodal domains, particularly in graphic user interface (GUI) agent tasks, remains under-explored. To address this gap, we propose UI-R1, the first framework to investigate how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for GUI action prediction tasks. UI-R1 introduces a novel rule-based action reward scheme, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). To further improve efficiency at inference time, we present UI-R1-Efficient, a two-stage training paradigm that reduces reasoning length while boosting overall performance. In addition, we construct a compact yet high-quality dataset containing 2K challenging tasks across five prevalent mobile device action types. Experiments show that our proposed models (e.g., UI-R1-3B) achieve substantial improvements over the base model (Qwen2.5-VL-3B) on both in-domain (ID) and out-of-domain (OOD) tasks, with average accuracy gains of 18.3% on ScreenSpot, 6.0% on ScreenSpot-Pro, and 10.9% on ANDROIDCONTROL. Moreover, our efficient versions deliver competitive performance compared to considerably larger state-of-the-art models, underscoring the potential of reinforcement learning to advance GUI control and paving the way for future research in Human-Computer Interaction (HCI). Zhengxi Lu, Yuxiang Chai, Yaxuan Guo, Xi Yin 0011, Hao Wang 0251, Han Xiao 0010, Shuai Ren 0002, Pengxiang Zhao, Guanjing Xiong, Hongsheng Li 0001 |
AAAI | 4 |