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Yue Shangguan

dblp:402/8570 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-6273-1777ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
authoring tools
0.912025
RidgeBuilder: Interactive Authoring of Expressive Ridgeline Plots · CHI 2025
YearPublicationVenuePosition
2025 RidgeBuilder: Interactive Authoring of Expressive Ridgeline Plots
Yangtian Liu, Junxin Li, Yanwei Huang, Yue Shangguan, Zikun Deng, Di Weng, Yingcai Wu
CHI5
2025 3DPortraitGAN: Learning One-Quarter Headshot 3D GANs From a Single-View Portrait Dataset With Diverse Body Poses
abstract
3D-aware face generators are typically trained on 2D real-life face image datasets that primarily consist of near-frontal face data. Due to data limitations, these generators cannot generateone-quarter headshot3D portraits with head, neck, and shoulder geometry, which is crucial for applications like talking heads. Two reasons account for this issue: First, existing facial recognition methods struggle with extracting facial data captured from large camera angles or back views. Second, it is challenging to learn a distribution of 3D portraits covering the one-quarter headshot region from single-view data due to significant geometric deformation caused by diverse body poses. To this end, we first create the dataset360°-Portrait-HQ(360°PHQfor short) which consists of high-quality single-view real portraits annotated with a variety of camera parameters (the yaw angles span the entire 360° range) and body poses. We then propose3DPortraitGAN, the first 3D-aware one-quarter headshot portrait generator that learns a canonical 3D avatar distribution from the360°PHQ dataset with body pose self-learning. Our model can generate view-consistent portrait images from all camera angles with a canonical one-quarter headshot 3D representation. Our experiments show that the proposed framework can accurately predict portrait body poses and generate view-consistent, realistic portrait images with complete geometry from all camera angles.
Hao Xu 0049, Xiangjun Tang, Yue Shangguan, Hongbo Fu 0001, Xiaogang Jin 0001
IEEE Trans. Circuits Syst. Video Technol.4