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Zheye Yu

dblp:403/3019 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-1206-1114ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
near-eye display
0.912025
Dynamic Eyebox Steering for Improved Pinlight AR Near-Eye Displays · IEEE Trans. Vis. Comput. Graph. 2025
Usability and user experience research
user study
0.312025
Dynamic Eyebox Steering for Improved Pinlight AR Near-Eye Displays · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

spatio-temporal light modulation · 1.7dual-camera stereoscopic capture · 1.7
YearPublicationVenuePosition
2025 Dynamic Eyebox Steering for Improved Pinlight AR Near-Eye Displays
abstract
An optical-see-through near-eye display (NED) for augmented reality (AR) allows the user to perceive virtual and real imagery simultaneously. Existing technologies for optical-see-through AR NEDs involve trade-offs between key metrics such as field of view (FOV), eyebox size, form factor, etc. We have enhanced an existing compact wide-FOV pinlight AR NED design with real-time 3D pupil localization in order to dynamically steer and thus effectively enlarge the usable eyebox. This is achieved with a dual-camera rig that captures stereoscopic views of the pupils. The 3D pupil location is used to dynamically calculate a display pattern that spatio-temporally modulates the light entering the wearer's eyes. We have built a demonstrable compact prototype and have conducted a user study that indicates the effectiveness of our eyebox steering method (e.g., without eyebox steering, in 10.5% of our tests, users were unable to perceive the test pattern correctly before experiment timeout; with eyebox steering, that fraction decreased dramatically to 1.25%). This is a small yet crucial step in making simple wide-FOV pinlight NEDs usable for human users and not just as demonstration prototypes filmed with a precisely positioned camera standing in for the user's eye. Further contributions of this paper include a detailed description of display design, calibration technique, and user study design, all of which may benefit other NED research.
Xinxing Xia, Zheye Yu, Dongyu Qiu, Andrei State, Tat-Jen Cham, Frank Guan, Henry Fuchs
IEEE Trans. Vis. Comput. Graph.2