Carmen Real

dblp:403/3254 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0009-1950-4042ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 39% Immersive interaction · 30% Wearable and physiological sensing · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › cognitive load
cognitive load assessment
0.912025
A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality · ISMAR 2025
Wearable and physiological sensing
physiological signal analysis
0.912025
A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality · ISMAR 2025
Immersive interaction
virtual reality
0.912025
A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality · ISMAR 2025
Usability and user experience research
user experience evaluation
0.312025
A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

statistical analysis · 0.9eye tracking · 0.9NASA-TLX · 0.9
YearPublicationVenuePosition
2025 A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality
abstract
The study of cognitive load (CL) has been an active field of research across disciplines such as psychology, education, and computer graphics and visualization for decades. In the context of Virtual Reality (VR), understanding mental demand becomes particularly relevant, as immersive experiences increasingly integrate multisensory stimuli that require users to distribute their limited cognitive resources. In this work, we investigate the effects of cognitive load during a search task in VR, combining objective and subjective measurements, including physiological signals and validated questionnaires. We designed an experiment in which participants performed a visual search task under two cognitive load conditions (either alone or while responding to a concurrent auditory task) and across two visual search areas (90° and 360°). We collected a rich dataset comprising task performance, eye tracking, electrocardiogram (ECG), electrodermal activity (EDA), photoplethysmography (PPG), and inertial measurements, along with subjective assessments (NASA-TLX questionnaires). Our analysis shows that increased cognitive load hinders visual search performance and affects multiple physiological markers, offering a solid foundation for future research on cognitive load in multisensory virtual environments.
Jorge Pina, Edurne Bernal-Berdun, Sandra Malpica, Carmen Real, Alberto Barquero, Pablo Armañac-Julián, Jesús Lázaro 0002, Alba Martín-Yebra, Belén Masiá, Ana Serrano
ISMAR5