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Erik Frøkjær

dblp:41/1047 · DBLP profile ↗
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14ranked-venue papers
2as first author
0since 2021 · last 2011
0000-0002-6627-9396ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 14 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
Usability and user experience research · 81% User interface design and tools · 19%
Software engineering, system software, and programming languages
2 papers
Requirements engineering and software design · 89% Software maintenance and evolution · 11%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 100%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
usability evaluation
0.132008
Making use of business goals in usability evaluation: an experiment with novice evaluators · CHI 2008
Comparing usability problems and redesign proposals as input to practical systems development · CHI 2005
Browsing and Querying in Online Documentation: A Study of User Interfaces and the Interaction Process · ACM Trans. Comput. Hum. Interact. 1996
Usability and user experience research
usability inspection
0.112008
Metaphors of human thinking for usability inspection and design · ACM Trans. Comput. Hum. Interact. 2008
User interface design and tools › information visualization
overview+detail
0.012003
Reading patterns and usability in visualizations of electronic documents · ACM Trans. Comput. Hum. Interact. 2003
User interface design and tools › interactive systems › document interaction
digital reading
0.012001
Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces · CHI 2001
Usability and user experience research › evaluation methodology › interface evaluation
interface comparison
0.012001
Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces · CHI 2001
Usability and user experience research › usability evaluation
usability testing
0.012000
Measuring usability: are effectiveness, efficiency, and satisfaction really correlated? · CHI 2000
Information retrieval
query formulation
0.011996
Browsing and Querying in Online Documentation: A Study of User Interfaces and the Interaction Process · ACM Trans. Comput. Hum. Interact. 1996
Information retrieval
search interfaces
0.011996
Browsing and Querying in Online Documentation: A Study of User Interfaces and the Interaction Process · ACM Trans. Comput. Hum. Interact. 1996
User interface design and tools › interaction design
navigation interface
0.012001
Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces · CHI 2001

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.3think aloud testing · 0.2interviews · 0.1inspection technique · 0.1heuristic evaluation · 0.1cognitive walkthrough · 0.1meta-analysis of CHI proceedings · 0.1visibility maps · 0.0progression maps · 0.0interaction process analysis · 0.0
YearPublicationVenuePosition
2011 Ingredients and Meals Rather Than Recipes: A Proposal for Research That Does Not Treat Usability Evaluation Methods as Indivisible Wholes
abstract
To better support usability practice, most usability research focuses on evaluation methods. New ideas in usability research are mostly proposed as new evaluation methods. Many publications describe experiments that compare methods. Comparisons may indicate that some methods have important deficiencies, and thus often advise usability practitioners to prefer a specific method in a particular situation. An expectation persists in human–computer interaction (HCI) that results about evaluation methods should be the standard “unit of contribution” rather than favoring larger units (e.g., usability work as a whole) or smaller ones (e.g., the impact of specific aspects of a method). This article argues that these foci on comparisons and method innovations ignore the reality that usability evaluation methods are loose incomplete collections of resources, which successful practitioners configure, adapt, and complement to match specific project circumstances. Through a review of existing research on methods and resources, resources associated with specific evaluation methods, and ones that can complement existing methods, or be used separately, are identified. Next, a generic classification scheme for evaluation resources is developed, and the scheme is extended with project specific resources that impact the effective use of methods. With these reviews and analyses in place, implications for research, teaching, and practice are derived. Throughout, the article draws on culinary analogies. A recipe is nothing without its ingredients, and just as the quality of what is cooked reflects the quality of its ingredients, so too does the quality of usability work reflect the quality of resources as configured and combined. A method, like a recipe, is at best a guide to action for those adopting approaches to usability that are new to them. As with culinary dishes, HCI needs to focus more on what gets cooked, and how it gets cooked, and not just on how recipes suggest that it could be cooked.
Alan Woolrych, Kasper Hornbæk, Erik Frøkjær, Gilbert Cockton
Int. J. Hum. Comput. Interact.3
2008 Making use of business goals in usability evaluation: an experiment with novice evaluators
abstract
The utility and impact of a usability evaluation depend on how well its results align with the business goals of the system under evaluation. However, how to achieve such alignment is not well understood. We propose a simple technique that requires active consideration of a system's business goals in planning and reporting evaluations. The technique is tested in an experiment with 44 novice evaluators using think aloud testing. The evaluators considering business goals report fewer usability problems compared to evaluators that did not use the technique. The company commissioning the evaluation, however, assesses those problems 30-42% higher on four dimensions of utility. We discuss how the findings may generalize to usability professionals, and how the technique may be used in realistic usability evaluations. More generally, we discuss how our results illustrate one of a variety of ways in which business goals and other facets of a system's context may enter into usability evaluations.
Kasper Hornbæk, Erik Frøkjær
CHI2
2008 A Study of the Evaluator Effect in Usability Testing
abstract
The evaluator effect names the observation that usability evaluators in similar conditions identify substantially different sets of usability problems. Yet little is known about the factors involved in the evaluator effect. We present a study of 50 novice evaluators' usability tests and subsequent comparisons, in teams and individually, of the resulting usability problems. The same problems were analyzed independently by 10 human–computer interaction experts. The study shows an agreement between evaluators of about 40%, indicating a substantial evaluator effect. Team matching of problems following the individual matching appears to improve the agreement, and evaluators express greater satisfaction with the teams' matchings. The matchings of individuals, teams, and independent experts show evaluator effects of similar sizes; yet individuals, teams, and independent experts fundamentally disagree about which problems are similar. Previous claims in the literature about the evaluator effect are challenged by the large variability in the matching of usability problems; we identify matching as a key determinant of the evaluator effect. An alternative view of usability problems and evaluator agreement is proposed in which matching is seen as an activity that helps to make sense of usability problems and where the existence of a correct matching is not assumed.
Kasper Hornbæk, Erik Frøkjær
Hum. Comput. Interact.2
2008 Comparison of techniques for matching of usability problem descriptions
abstract
Matching of usability problem descriptions consists of determining which problem descriptions are similar and which are not. In most comparisons of evaluation methods matching helps determine the overlap among methods and among evaluators. However, matching has received scant attention in usability research and may be fundamentally unreliable. We compare how 52 novice evaluators match the same set of problem descriptions from three think aloud studies. For matching the problem descriptions the evaluators use either (a) the similarity of solutions to the problems, (b) a prioritization effort for the owner of the application tested, (c) a model proposed by Lavery and colleagues [Lavery, D., Cockton, G., Atkinson, M.P., 1997. Comparison of evaluation methods using structured usability problem reports. Behaviour and Information Technology, 16 (4/5), 246–266], or (d) the User Action Framework [Andre, T.S., Hartson, H.R., Belz, S.M., McCreary, F.A., 2001. The user action framework: a reliable foundation for usability engineering support tools. International Journal of Human–Computer Studies, 54 (1), 107–136]. The resulting matches are different, both with respect to the number of problems grouped or identified as unique, and with respect to the content of the problem descriptions that were matched. Evaluators report different concerns and foci of attention when using the techniques. We illustrate how these differences among techniques might adversely influence the reliability of findings in usability research, and discuss some remedies.
Kasper Hornbæk, Erik Frøkjær
Interact. Comput.2
2008 Tracing impact in a usability improvement process
abstract
Analyzing usability improvement processes as they take place in real-life organizations is necessary to understand the practice of usability work. This paper describes a case study where the usability of an information system is improved and a relationship between the improvements and the evaluation efforts is established. Results show that evaluation techniques complemented each other by suggesting different kinds of usability improvement. Among the techniques applied, a combination of questionnaires and Metaphors of Human Thinking (MOT) showed the largest mean impact and MOT produced the largest number of impacts. Logging of real-life use of the system over 6 months indicated six aspects of improved usability, where significant differences among evaluation techniques were found. Concerning five of the six aspects Think Aloud evaluations and the above-mentioned combination of questionnaire and MOT performed equally well, and better than MOT. Based on the evaluations 40 redesign proposals were developed and 30 of these were implemented. Four of the implemented redesigns where considered especially important. These evolved with inspiration from multiple evaluations and were informed by stakeholders with different kinds of expertise. Our results suggest that practitioners should not rely on isolated evaluations. Instead complementing techniques should be combined, and people with different expertise should be involved.
Tobias Uldall-Espersen, Erik Frøkjær, Kasper Hornbæk
Interact. Comput.2
2008 Metaphors of human thinking for usability inspection and design
abstract
Usability inspection techniques are widely used, but few focus on users' thinking and many are appropriate only for particular devices and use contexts. We present a new technique (MOT) that guides inspection by metaphors of human thinking. The metaphors concern habit, the stream of thought, awareness and associations, the relation between utterances and thought, and knowing. The main novelty of MOT is its psychological basis combined with its use of metaphors to stimulate inspection. The first of three experiments shows that usability problems uncovered with MOT are more serious and more complex to repair than problems found with heuristic evaluation. Problems found with MOT are also judged more likely to persist for expert users. The second experiment shows that MOT finds more problems than cognitive walkthrough, and has a wider coverage of a reference collection of usability problems. Participants prefer using MOT over cognitive walkthrough; an important reason being the wider scope of MOT. The third experiment compares MOT, cognitive walkthrough, and think aloud testing, in the context of nontraditional user interfaces. Participants prefer using think aloud testing, but identify few problems with that technique that are not found also with MOT or cognitive walkthrough. MOT identifies more problems than the other techniques. Across experiments and measures of usability problems' utility in systems design, MOT performs better than existing inspection techniques and is comparable to think aloud testing.
Erik Frøkjær, Kasper Hornbæk
ACM Trans. Comput. Hum. Interact.1
2005 Comparing usability problems and redesign proposals as input to practical systems development
abstract
Usability problems predicted by evaluation techniques are useful input to systems development; it is uncertain whether redesign proposals aimed at alleviating those problems are likewise useful. We present a study of how developers of a large web application assess usability problems and redesign proposals as input to their systems development. Problems and redesign proposals were generated by 43 evaluators using an inspection technique and think aloud testing. Developers assessed redesign proposals to have higher utility in their work than usability problems. In interviews they explained how redesign proposals gave them new ideas for tackling well known problems. Redesign proposals were also seen as constructive and concrete input. Few usability problems were new to developers, but the problems supported prioritizing ongoing development of the application and taking design decisions. No developers, however, wanted to receive only problems or redesigns. We suggest developing and using redesign proposals as an integral part of usability evaluation.
Kasper Hornbæk, Erik Frøkjær
CHI2
2004 Usability Inspection by Metaphors of Human Thinking Compared to Heuristic Evaluation
abstract
A new usability inspection technique based on metaphors of human thinking has been experimentally compared to heuristic evaluation (HE). The aim of metaphors of thinking (MOT) is to focus inspection on users' mental activity and to make inspection easily applicable to different devices and use contexts. Building on classical introspective psychology, MOT bases inspection on metaphors of habit formation, stream of thought, awareness and associations, the relation between utterances and thought, and knowing. An experiment was conducted in which 87 novices evaluated a large Web application, and its key developer assessed the problems found. Compared to HE, MOT uncovered usability problems that were assessed as more severe for users and also appeared more complex to repair. The evaluators using HE found more cosmetic problems. The time spent learning and performing an evaluation with MOT was shorter. A discussion of strengths and weaknesses of MOT and HE is provided, which shows how MOT can be an effective alternative or supplement to HE.
Kasper Hornbæk, Erik Frøkjær
Int. J. Hum. Comput. Interact.2
2003 Reading patterns and usability in visualizations of electronic documents
abstract
We present an exploration of reading patterns and usability in visualizations of electronic documents. Twenty subjects wrote essays and answered questions about scientific documents using an overview+detail, a fisheye, and a linear interface. We study reading patterns by progression maps that visualize the progression of subjects' reading activity, and by visibility maps that show for how long different parts of the document are visible. The reading patterns help explain differences in usability between the interfaces and show how interfaces affect the way subjects read. With the overview+detail interface, subjects get higher grades for their essays. All but one of the subjects prefer this interface. With the fisheye interface, subjects use more time on gaining an overview of the document and less time on reading the details. Thus, they read the documents faster, but display lower incidental learning. We also show how subjects only briefly have visible the parts of the document that are not initially readable in the fisheye interface, even though they express a lack of trust in the algorithm underlying the fisheye interface. When answering questions, the overview is used for jumping directly to answers in the document and to already-visited parts of the document. However, subjects are slower at answering questions with the overview+detail interface. From the visualizations of the reading activity, we find that subjects using the overview+detail interface often explore the document further even when a satisfactory answer to the given question has already been read. Thus, overviews may grab subjects' attention and possibly distract them.
Kasper Hornbæk, Erik Frøkjær
ACM Trans. Comput. Hum. Interact.2
2001 Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces
abstract
Reading of electronic documents is becoming increasingly important as more information is disseminated electronically. We present an experiment that compares the usability of a linear, a fisheye, and an overview+detail interface for electronic documents. Using these interfaces, 20 subjects wrote essays and answered questions about scientific documents. Essays written using the overview+detail interface received higher grades, while subjects using the fisheye interface read documents faster. However, subjects used more time to answer questions with the overview+detail interface. All but one subject preferred the overview+detail interface. The most common interface in practical use, the linear interface, is found to be inferior to the fisheye and overview+detail interfaces regarding most aspects of usability. We recommend using overview+detail interfaces for electronic documents, while fisheye interfaces mainly should be considered for time-critical tasks.
Kasper Hornbæk, Erik Frøkjær
CHI2
2001 How Are Searching and Reading Intertwined during Retrieval from Hierarchically Structured Documents?
Morten Hertzum, Mounia Lalmas-Roelleke, Erik Frøkjær
INTERACT3
2000 Measuring usability: are effectiveness, efficiency, and satisfaction really correlated?
abstract
Usability comprises the aspects effectiveness, efficiency, and satisfaction. The correlations between these aspects are not well understood for complex tasks. We present data from an experiment where 87 subjects solved 20 information retrieval tasks concerning programming problems. The correlation between efficiency, as indicated by task completion time, and effectiveness, as indicated by quality of solution, was negligible. Generally, the correlations among the usability aspects depend in a complex way on the application domain, the user's experience, and the use context. Going through three years of CHI Proceedings, we find that 11 out of 19 experimental studies involving complex tasks account for only one or two aspects of usability. When these studies make claims concerning overall usability, they rely on risky assumptions about correlations between usability aspects. Unless domain specific studies suggest otherwise, effectiveness, efficiency, and satisfaction should be considered independent aspect of usability and all be included in usability testing.
Erik Frøkjær, Morten Hertzum, Kasper Hornbæk
CHI1
1999 Do Thematic Maps Improve Information Retrieval?
Kasper Hornbæk, Erik Frøkjær
INTERACT2
1996 Browsing and Querying in Online Documentation: A Study of User Interfaces and the Interaction Process
abstract
A user interface study concerning the usage effectiveness of selected retrieval modes was conducted using an experimental text retrieval system, TeSS, giving access to online documentation of certain programming tools. Four modes of TeSS were compared: (1) browsing, (2) conventional boolean retrieval, (3) boolean retrieval based on Venn diagrams, and (4) these three combined. Further, the modes of TeSS were compared to the use of printed manuals. The subjects observed were 87 computing new to them. In the experiment the use of printed manuals is faster and provides answers of higher quality than any of the electronic modes. Therefore, claims about the effectiveness of computer-based text retrieval have to by vary in situations where printed manuals are manageable to the user. Among the modes of TeSS, browsing is the fastest and the one causing the fewest operational errors. On the same two variables, time and operational errors, the Venn diagram mode performs better than conventional boolean retrieval. The combined mode scores worst on the objective performance measures; nonetheless nearly all subject prefer this mode. Concerning the interaction process, the subjects tend to manage the complexities of the information retrieval tasks by issuing series of simple commands and exploiting the interactive capabilities of TeSS. To characterize the dynamics of the interaction process two concepts are introduced; threads and sequences of tactics. Threads in a query sequence describes the continuity during retrieval. Sequences of tactics concern the combined mode and describe how different retrieval modes succeed each other as the retrieval process evolves.
Morten Hertzum, Erik Frøkjær
ACM Trans. Comput. Hum. Interact.2