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Eo-Hyung Lee

dblp:41/8391 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 50% Collaborative and social computing · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › mobile computing
mobile media sharing
0.112009
A Profile-Based Multimedia Sharing Scheme With Virtual Community, Based on Personal Space in a Ubiquitous Computing Environment · IEEE Trans. Multim. 2009
Collaborative and social computing
online communities
0.112009
A Profile-Based Multimedia Sharing Scheme With Virtual Community, Based on Personal Space in a Ubiquitous Computing Environment · IEEE Trans. Multim. 2009
Distributed systems › peer-to-peer systems
distributed hash table
0.012009
A Profile-Based Multimedia Sharing Scheme With Virtual Community, Based on Personal Space in a Ubiquitous Computing Environment · IEEE Trans. Multim. 2009
Distributed systems
peer-to-peer systems
0.012009
A Profile-Based Multimedia Sharing Scheme With Virtual Community, Based on Personal Space in a Ubiquitous Computing Environment · IEEE Trans. Multim. 2009

Methods — techniques the papers use, named apart from their topics

profile-based community construction · 0.2locality-based sharing · 0.2
YearPublicationVenuePosition
2009 A Profile-Based Multimedia Sharing Scheme With Virtual Community, Based on Personal Space in a Ubiquitous Computing Environment
abstract
For ubiquitous computing environments, an important parameter is whether all the components in the specific environment can connect with one another. Given this capability, we can share various kinds of content across mobile terminals. This paper introduces an effective scheme to manage multimedia sharing based on specially designed profiles and a virtual community. A virtual community is defined as any specific group of users connected for a common interest. Specifically the proposed scheme consists of two layers, i.e., a community construction layer and a multimedia sharing layer, based on personal spaces, which are responsible for constructing and managing the multimedia sharing community. The community construction layer, which is designed to be run on the mobile terminals, provides an effective way to find community members simultaneously, based on specially designed profiles, such as a user profile and an abstract profile. The multimedia sharing layer is responsible for sharing multimedia content, and is constructed as a specially designed scheme based on locality. The proposed scheme provides an effective multimedia sharing mechanism within a community. Simulation results show that the number of messages and the time required for community member discovery is reduced by 32% and 73%, respectively, in comparison with the conventional DHT-based scheme. The approach also reduces the time to exchange content by 50% with respect to the same baseline.
Chung-Pyo Hong, Eo-Hyung Lee, Charles C. Weems, Shin-Dug Kim
IEEE Trans. Multim.2