Demo Data from VLDB 2026 / reviewers in the wild / expert
Steven Y. Guo
dblp:411/4129
· DBLP profile ↗
7ranked-venue papers
0as first author
7since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 7 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Trustworthy machine learning · 27% Language models and text generation · 22% Speech recognition and synthesis · 21% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% |
Topics — the 16 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Speech recognition and synthesis
speech evaluation |
1.0 | 1 | 2026 | UniSRM: A Unified Speech Reward Model for Reasoning-Based Fine-grained Assessment · ACL (1) 2026 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.9 | 1 | 2025 | Identifying and Understanding Cross-Class Features in Adversarial Training · ICML 2025 |
Machine learning › Trustworthy machine learning › robustness › adversarial robustness
adversarial training |
0.9 | 1 | 2025 | Identifying and Understanding Cross-Class Features in Adversarial Training · ICML 2025 |
Natural language and speech › Language models and text generation › prompting
chain-of-thought prompting |
0.9 | 1 | 2025 | Reasoning-as-Logic-Units: Scaling Test-Time Reasoning in Large Language Models Through Logic Unit Alignment · ICML 2025 |
Machine learning › Efficient and distributed learning
data-efficient learning |
0.9 | 1 | 2025 | Add-One-In: Incremental Sample Selection for Large Language Models via a Choice-Based Greedy Paradigm · EMNLP 2025 |
Machine learning › Efficient and distributed learning
data selection |
0.9 | 1 | 2025 | Add-One-In: Incremental Sample Selection for Large Language Models via a Choice-Based Greedy Paradigm · EMNLP 2025 |
Natural language and speech › Question answering and dialogue systems
dialogue evaluation |
0.9 | 1 | 2025 | C3: A Bilingual Benchmark for Spoken Dialogue Models Exploring Challenges in Complex Conversations · EMNLP 2025 |
Natural language and speech › Language models and text generation
large language model reasoning |
0.9 | 1 | 2025 | Reasoning-as-Logic-Units: Scaling Test-Time Reasoning in Large Language Models Through Logic Unit Alignment · ICML 2025 |
Machine learning › Trustworthy machine learning › robustness › adversarial robustness
robust overfitting |
0.9 | 1 | 2025 | Identifying and Understanding Cross-Class Features in Adversarial Training · ICML 2025 |
Machine learning › Trustworthy machine learning › robustness › learning with noisy labels
sample selection |
0.9 | 1 | 2025 | Add-One-In: Incremental Sample Selection for Large Language Models via a Choice-Based Greedy Paradigm · EMNLP 2025 |
Natural language and speech › Speech recognition and synthesis
speech language model |
0.9 | 1 | 2025 | Recent Advances in Speech Language Models: A Survey · ACL (1) 2025 |
Natural language and speech › Speech recognition and synthesis
spoken dialogue model |
0.9 | 1 | 2025 | C3: A Bilingual Benchmark for Spoken Dialogue Models Exploring Challenges in Complex Conversations · EMNLP 2025 |
Natural language and speech › Language models and text generation
test-time scaling |
0.9 | 1 | 2025 | Reasoning-as-Logic-Units: Scaling Test-Time Reasoning in Large Language Models Through Logic Unit Alignment · ICML 2025 |
Games and playful interaction › game AI
video game agents |
0.9 | 1 | 2025 | Cultivating Gaming Sense for Yourself: Making VLMs Gaming Experts · ACL (1) 2025 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
0.3 | 1 | 2026 | UniSRM: A Unified Speech Reward Model for Reasoning-Based Fine-grained Assessment · ACL (1) 2026 |
Natural language and speech › Language models and text generation
instruction tuning |
0.3 | 1 | 2025 | Add-One-In: Incremental Sample Selection for Large Language Models via a Choice-Based Greedy Paradigm · EMNLP 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 1.7rewind-and-correct mechanism · 1.7neural network training · 1.7iterative dialogue · 1.7reward modeling · 1.0reasoning-based assessment · 1.0survey · 0.9static analysis · 0.9greedy sampling · 0.9choice-based selection · 0.9LLM-based evaluation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | UniSRM: A Unified Speech Reward Model for Reasoning-Based Fine-grained AssessmentabstractYuanyuan Wang, Dongchao Yang, Yayue Deng, Zhiyong Wu, Steven Y. Guo, Helen M. Meng, Xixin Wu. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Dongchao Yang, Yayue Deng, Zhiyong Wu 0001, Steven Y. Guo, Helen M. Meng, Xixin Wu |
ACL (1) | 5 |
| 2025 | Recent Advances in Speech Language Models: A SurveyabstractWenqian Cui, Dianzhi Yu, Xiaoqi Jiao, Ziqiao Meng, Guangyan Zhang, Qichao Wang, Steven Y. Guo, Irwin King. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Wenqian Cui, Dianzhi Yu, Xiaoqi Jiao, Ziqiao Meng, Guangyan Zhang, Steven Y. Guo, Irwin King |
ACL (1) | 7 |
| 2025 | Cultivating Gaming Sense for Yourself: Making VLMs Gaming ExpertsabstractDeveloping agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers, frequently pausing the game to analyze screens and plan action through language reasoning. However, this inefficient paradigm fundamentally restricts agents to basic and non-fluent interactions: relying on isolated VLM reasoning for each action makes it impossible to handle tasks requiring high reactivity (e.g., FPS shooting) or dynamic adaptability (e.g., ACT combat). To handle this, we propose a paradigm shift in gameplay agent design: instead of direct control, VLM serves as a developer, creating specialized execution modules tailored for tasks like shooting and combat. These modules handle real-time game interactions, elevating VLM to a high-level developer. Building upon this paradigm, we introduce GameSense, a gameplay agent framework where VLM develops task-specific game sense modules by observing task execution and leveraging vision tools and neural network training pipelines. These modules encapsulate action-feedback logic, ranging from direct action rules to neural network-based decisions. Experiments demonstrate that our framework is the first to achieve fluent gameplay in diverse genres, including ACT, FPS, and Flappy Bird, setting a new benchmark for game-playing agents. Wenxuan Lu, Jiangyang He, Zhanqiu Zhang, Steven Y. Guo, Tianning Zang |
ACL (1) | 4 |
| 2025 | Add-One-In: Incremental Sample Selection for Large Language Models via a Choice-Based Greedy ParadigmabstractSelecting high-quality and diverse training samples from extensive datasets plays a crucial role in reducing training overhead and enhancing the performance of Large Language Models (LLMs).However, existing studies fall short in assessing the overall value of selected data, focusing primarily on individual quality, and struggle to strike an effective balance between ensuring diversity and minimizing data point traversals.Therefore, this paper introduces a novel choice-based sample selection framework that shifts the focus from evaluating individual sample quality to comparing the contribution value of different samples when incorporated into the subset.Thanks to the advanced language understanding capabilities of LLMs, we utilize LLMs to evaluate the value of each option during the selection process.Furthermore, we design a greedy sampling process where samples are incrementally added to the subset, thereby improving efficiency by eliminating the need for exhaustive traversal of the entire dataset with the limited budget.Extensive experiments demonstrate that selected data from our method not only surpasses the performance of the full dataset but also achieves competitive results with recent powerful studies, while requiring fewer selections.Moreover, we validate our approach on a larger medical dataset, highlighting its practical applicability in real-world applications.Our code and data are available at https://github.com/BIRlz/ comperative_sample_selection. Xiaoqi Jiao, Steven Y. Guo, Yuege Feng, Anningzhe Gao, Jinpeng Hu |
EMNLP | 4 |
| 2025 | C3: A Bilingual Benchmark for Spoken Dialogue Models Exploring Challenges in Complex ConversationsabstractSpoken Dialogue Models (SDMs) have recently attracted significant attention for their ability to generate voice responses directly to users’ spoken queries. Despite their increasing popularity, there exists a gap in research focused on comprehensively understanding their practical effectiveness in comprehending and emulating human conversations. This is especially true compared to text-based Large Language Models (LLMs), which benefit from extensive benchmarking. Human voice interactions are inherently more complex than text due to characteristics unique to spoken dialogue. Ambiguity poses one challenge, stemming from semantic factors like polysemy, as well as phonological aspects such as heterograph, heteronyms, and stress patterns. Additionally, context-dependency, like omission, coreference, and multi-turn interaction, adds further complexity to human conversational dynamics. To illuminate the current state of SDM development and to address these challenges, we present a benchmark dataset in this paper, which comprises 1,079 instances in English and Chinese. Accompanied by an LLM-based evaluation method that closely aligns with human judgment, this dataset facilitates a comprehensive exploration of the performance of SDMs in tackling these practical challenges. Chengqian Ma, Wei Tao 0003, Steven Y. Guo |
EMNLP | 3 |
| 2025 | Reasoning-as-Logic-Units: Scaling Test-Time Reasoning in Large Language Models Through Logic Unit AlignmentabstractChain-of-Thought (CoT) prompting has shown promise in enhancing the reasoning capabilities of large language models (LLMs) by generating natural language (NL) rationales that lead to the final answer. However, it struggles with numerical computation, which has somehow led to the development of program-aided techniques. Despite their potential, a persistent challenge remains: inconsistencies between LLM-reported reasoning steps and the logic in generated programs, which we term “reasoning hallucinations." This stems from the inherent ambiguities of NL and the statistical nature of LLMs, which often lack rigorous logical coherence. To address this challenge, we propose a novel test-time scaling framework, Reasoning-as-Logic-Units (RaLU), which constructs a more reliable reasoning path by aligning logical units between the generated program and their corresponding NL descriptions. By decomposing the initially generated program into discrete units using static analysis, RaLU engages in an iterative dialogue with the LLM to judge, refine, and explain each unit. A rewind-and-correct mechanism ensures alignment between code statements and task requirements in each unit, ultimately forming a cohesive reasoning path under the program’s logic, from which the model reaches a final solution. Our experiments demonstrate that RaLU significantly outperforms existing baselines in mathematical reasoning (GSM8K, MATH) and algorithmic reasoning (HumanEval+, MBPP+), underscoring its potential to advance LLM reasoning and programming by offering enhanced accuracy and interpretability. Cheryl Li, Tianyuan Xu, Steven Y. Guo |
ICML | 3 |
| 2025 | Identifying and Understanding Cross-Class Features in Adversarial TrainingabstractAdversarial training (AT) has been considered one of the most effective methods for making deep neural networks robust against adversarial attacks, while the training mechanisms and dynamics of AT remain open research problems. In this paper, we present a novel perspective on studying AT through the lens of class-wise feature attribution. Specifically, we identify the impact of a key family of features on AT that are shared by multiple classes, which we call cross-class features. These features are typically useful for robust classification, which we offer theoretical evidence to illustrate through a synthetic data model. Through systematic studies across multiple model architectures and settings, we find that during the initial stage of AT, the model tends to learn more cross-class features until the best robustness checkpoint. As AT further squeezes the training robust loss and causes robust overfitting, the model tends to make decisions based on more class-specific features. Based on these discoveries, we further provide a unified view of two existing properties of AT, including the advantage of soft-label training and robust overfitting. Overall, these insights refine the current understanding of AT mechanisms and provide new perspectives on studying them. Our code is available at https://github.com/PKU-ML/Cross-Class-Features-AT. Zeming Wei, Steven Y. Guo, Yisen Wang 0001 |
ICML | 2 |