Demo Data from VLDB 2026 / reviewers in the wild / expert
Gosu Choi
dblp:413/2007
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-1991-967XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 50% Games and playful interaction · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
authoring tools |
1.0 | 1 | 2026 | DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday Storytelling · CHI 2026 |
Games and playful interaction
interactive narrative |
1.0 | 1 | 2026 | DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday Storytelling · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
narrative planning · 1.0large language model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DiaryPlay: AI-Assisted Creation of Interactive Story Vignettes for Everyday StorytellingabstractAn interactive vignette is a popular and immersive visual storytelling approach that invites viewers to role-play a character and influences the narrative in an interactive environment. However, it has not been widely used by everyday storytellers yet due to authoring complexity, which conflicts with the immediacy of everyday storytelling. We introduce DiaryPlay, an AI-assisted authoring system for interactive vignette creation in everyday storytelling. It takes a natural language story as input and extracts the three core elements of an interactive vignette (environment, characters, and events), enabling authors to focus on refining these elements instead of constructing them from scratch. Then, it automatically transforms the single-branch story input into a branch-and-bottleneck structure using an LLM-powered narrative planner, which enables flexible viewer interactions while freeing the author from multi-branching. A technical evaluation (N=16) shows that DiaryPlay-generated character activities are on par with human-authored ones regarding believability. A user study (N=16) shows that DiaryPlay effectively supports authors in creating interactive vignette elements, maintains authorial intent while reacting to viewer interactions, and provides engaging viewing experiences. Jiangnan Xu, Haeseul Cha, Gosu Choi, Gyu-cheol Lee, Yeo-Jin Yoon, Zucheul Lee, Konstantinos Papangelis, Daehyun Kim 0005, Juho Kim 0001 |
CHI | 3 |