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Florian Jack Winston

dblp:417/3713 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
field study
0.312025
Long-Term Experiences from Working with Extended Reality in the Wild · ISMAR 2025
Design research and methods › user research
interview study
0.312025
Long-Term Experiences from Working with Extended Reality in the Wild · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

thematic analysis · 0.9semi-structured interviews · 0.9
YearPublicationVenuePosition
2025 Long-Term Experiences from Working with Extended Reality in the Wild
abstract
Extended Reality (XR) is increasingly used as a productivity tool and recent commercial XR devices have even been specifically designed as productivity tools, or, at least, are heavily advertised for such purposes, such as the Apple Vision Pro (AVP), which has now been available for more than one year. In spite of what marketing suggests, research still lacks an understanding of the long-term usage of such devices in ecologically valid everyday settings, as most studies are conducted in very controlled environments. Therefore, we conducted interviews with ten AVP users to better understand how experienced users engage with the device, and which limitations persist. Our participants report that XR can increase productivity and that they got used to the device after some time. Yet, a range of limitations persist that might hinder the widespread use of XR as a productivity tool, such as a lack of native applications, difficulties when integrating XR into current workflows, and limited possibilities to adapt and customize the XR experience.
Verena Biener, Florian Jack Winston, Dieter Schmalstieg, Alexander Plopski
ISMAR2