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Filip Kulisiewicz

dblp:418/0845 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 61% Human-robot interaction · 30% Usability and user experience research · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › telepresence
immersive telepresence
0.912025
Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence · ISMAR 2025
Human-robot interaction
telepresence robot
0.912025
Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence · ISMAR 2025
Immersive interaction › virtual reality › cybersickness
VR sickness
0.912025
Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

user study · 0.9
YearPublicationVenuePosition
2025 Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence
abstract
Immersive telepresence, when a user views the video stream of a 360° camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of immersive robotic telepresence, the camera is mounted on a mobile robot which increases the portion of the environment that the remote user can explore. However, robot motions can induce unpleasant symptoms associated with Virtual Reality (VR) sickness, degrading the overall user experience. Previous research has shown that unwinding the rotations of the robot, that is, decoupling the rotations that the camera undergoes due to robot motions from what is seen by the user, can increase user comfort and reduce VR sickness. However, that work considered a virtual environment and a simulated robot. In this work, to test whether the same hypotheses hold when the video stream from a real camera is used, we carried out a user study ($n=36$) in which the unwinding rotations method was compared against coupled rotations in a task completed through a panoramic camera mounted on a robotic arm. Furthermore, within an inspection task which involved translations and rotations in three dimensions, we tested whether unwinding the robot rotations impacted the performance of users. The results show that the users found the unwinding rotations method to be more comfortable and preferable, and that a reduced level of VR sickness can be achieved without a significant impact on task performance.
Filip Kulisiewicz, Basak Sakçak, Evan G. Center, Juho Kalliokoski, Katherine J. Mimnaugh, Steven M. LaValle, Timo Ojala
ISMAR1