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Alexandra Weilenmann

dblp:42/3962 · DBLP profile ↗
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15ranked-venue papers
6as first author
2since 2021 · last 2026
0000-0002-3989-4588ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 15 · 6 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
Collaborative and social computing · 60% Usability and user experience research · 12% Design research and methods · 11%
Software engineering, system software, and programming languages
2 papers
Empirical software engineering · 100%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social media
social media use
1.122025
Tracing Change in Social Media Use: A Qualitative Longitudinal Study · CHI 2025
Situated Social Media Use: A Methodological Approach to Locating Social Media Practices and Trajectories · CHI 2015
Usability and user experience research › evaluation methodology
longitudinal study
0.312025
Tracing Change in Social Media Use: A Qualitative Longitudinal Study · CHI 2025
Design research and methods
research ethics
0.212016
Five Provocations for Ethical HCI Research · CHI 2016
Collaborative and social computing › social media › media sharing
online photo sharing
0.212013
Instagram at the museum: communicating the museum experience through social photo sharing · CHI 2013
Human-robot interaction
human-animal interaction
0.112011
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction · CHI 2011
Interaction techniques and input
text entry
0.112010
Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones · CHI 2010
Games and playful interaction › multiplayer games
cooperative games
0.112008
Hunting for fun: solitude and attentiveness in collaboration · CSCW 2008
Empirical software engineering › qualitative research
ethnographic study
0.112015
Situated Social Media Use: A Methodological Approach to Locating Social Media Practices and Trajectories · CHI 2015
Empirical software engineering
qualitative research
0.112015
Situated Social Media Use: A Methodological Approach to Locating Social Media Practices and Trajectories · CHI 2015
Collaborative and social computing
museum experience
0.012013
Instagram at the museum: communicating the museum experience through social photo sharing · CHI 2013
Ubiquitous computing and smart environments › location sensing
GPS tracking
0.012011
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction · CHI 2011
Accessibility and assistive technology › older adults
technology for older adults
0.012010
Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones · CHI 2010

Methods — techniques the papers use, named apart from their topics

stimulated recall · 0.9semi-structured interviews · 0.9qualitative longitudinal study · 0.9provocation · 0.5grounded analysis · 0.5video-based ethnography · 0.4big data analysis · 0.4interview study · 0.2content analysis · 0.2ethnomethodology · 0.1
YearPublicationVenuePosition
2026 "It became a self-fulfilling prophecy": How Lived Experiences are Entangled with AI Predictions in Menstrual Cycle Tracking Apps
abstract
In menstrual cycle tracking apps (MCTAs), AI-based predictions and insights have become increasingly popular. These features enable users to receive personalized information about their bodies and mental states. However, there is currently little research on how these predictive AI features and explanations affect users’ lived experiences. This paper examines human-AI entanglement in MCTAs through 14 semi-structured user interviews and a group autoethnography. These methods uncover the processes leading to this phenomenon. Our results reveal that: (1) users understand their lived experiences in light of AI predictions, although these predictions can be faulty due to imperfect logging practices, (2) the user interface features and AI explanations do not support awareness or critical engagement with this entanglement and meaning-making, and (3) non-normative MCTA users report a sense of isolation in this entangled interaction. Based on our findings, we propose design implications for predictive AI features and explanations.
Wei Zhou 0004, Pelin Karaturhan, Alexandra Weilenmann, Jichen Zhu
DIS3
2025 Tracing Change in Social Media Use: A Qualitative Longitudinal Study
abstract
This study reveals a significant shift in how users perceive and engage with social media over time. Our analysis is based on qualitative longitudinal research carried out over ten years, involving a small group of participants in 2012, 2017, and 2022. Semi-structured, in-depth interviews were conducted using stimulated recall allowing for retrospection and reflection. Through this methodology, we trace the shifting perceptions of social media users, from initially embracing these platforms for quick, fun, and social activities, to later recognizing their potential intrusiveness and seeking strategies to manage their use. We outline three central trajectories that illustrate shifts in social media use across time: from public performance to private interaction, from producing to consuming and from fun to problematic. For HCI and social media studies, these findings underscore the need to prioritize user agency, ethical design practices, and longitudinal research endeavors to understand the evolving impacts of social media.
Beata Jungselius, Alexandra Weilenmann
CHI2
2016 Five Provocations for Ethical HCI Research
abstract
We present five provocations for ethics, and ethical research, in HCI. We discuss, in turn, informed consent, the researcher-participant power differential, presentation of data in publications, the role of ethical review boards, and, lastly, corporate-facilitated projects. By pointing to unintended consequences of regulation and oversimplifications of unresolvable moral conflicts, we propose these provocations not as guidelines or recommendations but as instruments for challenging our views on what it means to do ethical research in HCI. We then suggest an alternative grounded in the sensitivities of those being studied and based on everyday practice and judgement, rather than one driven by bureaucratic, legal, or philosophical concerns. In conclusion, we call for a wider and more practical discussion on ethics within the community, and suggest that we should be more supportive of low-risk ethical experimentation to further the field.
Barry Brown 0001, Alexandra Weilenmann, Donald McMillan, Airi Lampinen
CHI2
2015 Situated Social Media Use: A Methodological Approach to Locating Social Media Practices and Trajectories
abstract
In this paper we draw upon a number of explorations of social media activities, trying to capture and understand them as located, situated practices. This methodological endeavor spans over analyzing patterns in big data feeds (here Instagram) as well as small-scale video-based ethnographic studies of user activities. A situated social media perspective involves examining how social media production and consumption are intertwined. Drawing upon our studies of social media use in cultural institutions we show how visitors orient to their social media presence while attending to physical space during a visit, and how editing and sharing processes are formed by the trajectory through a space. We discuss the application and relevance of this approach for understanding social media and social photography in situ.
Thomas Hillman, Alexandra Weilenmann
CHI2
2014 Mobile video literacy: negotiating the use of a new visual technology
Alexandra Weilenmann, Roger Säljö, Arvid Engström
Pers. Ubiquitous Comput.1
2013 Instagram at the museum: communicating the museum experience through social photo sharing
abstract
The everyday use of smartphones with high quality built-in cameras has lead to an increase in museum visitors' use of these devices to document and share their museum experiences. In this paper, we investigate how one particular photo sharing application, Instagram, is used to communicate visitors' experiences while visiting a museum of natural history. Based on an analysis of 222 instagrams created in the museum, as well as 14 interviews with the visitors who created them, we unpack the compositional resources and concerns contributing to the creation of instagrams in this particular context. By re-categorizing and re-configuring the museum environment, instagrammers work to construct their own narratives from their visits. These findings are then used to discuss what emerging multimedia practices imply for the visitors' engagement with and documentation of museum exhibits. Drawing upon these practices, we discuss the connection between online social media dialogue and the museum site.
Alexandra Weilenmann, Thomas Hillman, Beata Jungselius
CHI1
2013 Awareness, Transience and Temporality: Design Opportunities from Rah Island
Pedro Ferreira 0006, Pedro Sanches 0001, Alexandra Weilenmann
INTERACT (2)3
2013 Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity
abstract
Dynamic, digital maps are increasingly used in many settings. It is an emerging domain of technology extending on previous maps studies and positioning technology. We draw upon ethnographic field studies of collaborative hunting, where hunting dogs are tracked and their location made visible on digital maps. We discuss mobility of two different kinds. First, we refer to mobility as the practice of physical movements of hunters, dogs and prey. Second, we refer to the movement of symbolic objects on a digital map screen, i.e. screen mobility, and the interpretational work that the hunters do to make sense of it. Representations of motion on a screens, are of ongoing practical concern for the hunters. We show how they interpret such mobility in terms of accelerations, distance, trajectories and temporal alignments. The findings are used to revisit mobility theories and populate them with new notions to inspire design in broad domains.
Oskar Juhlin, Alexandra Weilenmann
Mobile HCI2
2011 Understanding people and animals: the use of a positioning system in ordinary human-canine interaction
abstract
Animals are increasingly integrated in interactive contexts depending on digital technologies. The current and future use of such technologies is a relevant topic for HCI research. However, the field is struggling with the inherent problem of 'nteraction' in understanding interaction with animals. We argue for a way forward based on an ethnomethodological perspective on anthropomorphism, with a focus on manifest interaction. Drawing upon a field study of hunters' use of a GPS dog tracking-device, we discuss how interaction between dogs and humans is affected when new technology is introduced. The GPS data is situated and interpreted by the dog handler, and supports the hunter's work of dealing with the dogs' intentions. This opens up for new forms of interactions with the dog. When studying and designing for interaction between humans and animals we should move beyond merely looking at dyadic relationships, and also consider the social organization of the interaction.
Alexandra Weilenmann, Oskar Juhlin
CHI1
2011 Time to revisit mobility in mobile HCI?
abstract
In this panel, we discuss the relevance of the concept of mobility in current mobile Human-Computer Interaction research. Is the term still useful to understand and design for interaction with computers, or has the concept of mobility run dry and void of meaning?
Alexandra Weilenmann, Oskar Juhlin
Mobile HCI1
2010 Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones
abstract
This paper is based on an interaction analysis of video recordings of seniors being instructed in the use of texting. Learning to text is a complex ordeal for the elderly, which not only involves grasping such complex phenomena as hierarchically organized menus and text prediction technology, but also more mundane and seemingly simple skills as pressing the keys. The latter is the primary focus of the analysis, as this is a common and taken for granted skill upon which many HCI systems rely. We show how the seniors struggle with learning to press in a sequence, embodying the timing and rhythm of key pressing, and orchestrating their vision and pressing. The study contributes to the general field of mobile phone design for the elderly, to our knowledge on how people appropriate and learn to use new technologies, as well as adds to models explaining novice users' mastering of text input.
Alexandra Weilenmann
CHI1
2008 Hunting for fun: solitude and attentiveness in collaboration
abstract
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters fine-tune their experience through temporal and spatial organization. The hunt is organized in a way that allows the hunters to balance between forms of collaboration ranging from solitude to face-to-face interaction, as well as between attentiveness and relaxation. Thus, the hunters deal with the task -- hunting down the prey -- while managing issues of enjoyment. We argue that understanding these experiential qualities is relevant for collaborative gaming, and adds to our understanding of leisure.
Oskar Juhlin, Alexandra Weilenmann
CSCW2
2007 Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation
abstract
Mobile phone use in cars is a highly debated issue. Legislation and policy discussions flourish in many countries and coincide with an increased effort in design of new in-car technologies. The studies that influence policy and design decisions use experimental approaches and are based on a cognitive perspective. This article discusses why this is a problematic approach. Further, the article provides data and initial results from an ethnographic study of mobile phone use in traffic, where the aim is to investigate the interactional adaptation by which the driver fit the involvement with the phone with driving and vice versa. By taking part of drivers'daily work and video recording their activities of driving and handling the mobile phone, details are revealed that could not be found in experimental studies with a constructed setup. The article ends with a discussion of the benefits of this method and how it can be developed further.
Mattias Esbjörnsson, Oskar Juhlin, Alexandra Weilenmann
Int. J. Hum. Comput. Interact.3
2001 Decentralizing the control room: Mobile work and institutional order
abstract
This paper seeks to inform the ongoing redesign of air traffic management by examining current practices and the adoption of a new system aiming to relieve traffic control from work and reduce radio communication. We report from ethnographic fieldwork among mobile, distributed airport ground personnel. By examining the ways in which they use the ‘old’ technology, i.e. VHF radio, we identify a set of important aspects of work carried out through radio talk. These are: repairing misunderstandings, discussing the task-at-hand, and negotiating next actions. The new system fails to support this negotiation work, and is hardly ever used by the ground personnel. The distributed workers in the field make their own decisions and negotiate coordination with the tower based on local information. In this respect, current work practice is already decentralized to a certain extent. The problem with the new system, we argue, is the idea to decentralize the organization by providing distributed workers with more information, whereas the current institutional arrangement for coordination is built upon highly formal and hierarchical ideas. When redesigning the system it is necessary to take into account the ways in which radio talk is used to carry out the everyday work among ground personnel. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Oskar Juhlin, Alexandra Weilenmann
ECSCW2
2001 Negotiating Use: Making Sense of Mobile Technology
Alexandra Weilenmann
Pers. Ubiquitous Comput.1