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Nakyoung An

dblp:420/5571 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-0801-5975ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 62% Ubiquitous computing and smart environments · 19% Health and well-being technologies · 19%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health › mental healthcare
counseling
0.312025
When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM Agents · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 0.9
YearPublicationVenuePosition
2025 When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM Agents
abstract
Large language models (LLMs) have evolved into LLM agents that can use the user conversation context and respond according to the roles of the LLM agents. Recent studies have suggested that LLM-based agents can be used as human-like partners in social interactions. However, the role of the environmental context, particularly spatial information of user space, in the interaction between humans and LLM agents has not been explored. In this study, participants engaged in counselling conversations under three different conditions based on their spatial awareness levels. The dependent measures included copresence, trust, therapist alliances, and self-disclosure. The results suggested that participants in the condition where the LLM actively reflected spatial information generally reported higher levels of user experience. Interestingly, when the LLM actively reflected the spatial context of the user, the participants tended to describe themselves and express their emotions more. These findings suggest that spatially aware LLM agents can contribute to better social interactions between humans and LLM agents. Our findings can be used to design future augmented reality applications in the counselling, education, and healthcare industries.
Seungwoo Oh, Nakyoung An, Youngwug Cho, Myeongul Jung, Kwanguk (Kenny) Kim
IEEE Trans. Vis. Comput. Graph.2