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Yizhao Wan

dblp:425/2850 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-5883-1129ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Trustworthy machine learning · 50%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › interpretability › feature interpretation
feature interaction detection
0.912025
HOPNet: Learning Hand-Object-Person Interaction Network for Hand Contact State Detection · ACM Multimedia 2025
Computer vision › 3D vision
hand-object interaction
0.912025
HOPNet: Learning Hand-Object-Person Interaction Network for Hand Contact State Detection · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

spatial refinement · 1.7graph neural network · 1.7contrastive learning · 1.7
YearPublicationVenuePosition
2025 HOPNet: Learning Hand-Object-Person Interaction Network for Hand Contact State Detection
abstract
The detection of hand contact states, which involves identifying interactions between hands and objects or other entities, is essential for the development of human-computer interaction systems and the comprehension of social dynamics. Previous approaches have made progress in modeling hand-object interactions. Nonetheless, they neglect critical cues between their hands and bodies, as well as those of others, thus constraining their ability to accurately detect interpersonal contact. The task remains challenging due to frequent occlusions, especially in crowded multi-person scenarios with complex contexts. In this paper, a novel hand-object-person interaction network, called HOPNet, is proposed to model contextual information between hands and objects, as well as between hands and bodies. Specifically, HOPNet consists of two components: (i) the Hand-Object Relation (HOR) module analyzes interaction patterns between hands and objects, capturing spatial and semantic relationships; (ii) the Contrastive Spatial Refinement (CSR) module learns hand-body interactions through contrastive geometric embedding and relative spatial enhancement, improving interpersonal contact recognition in crowded scenarios. Experiments on ContactHands and 100DOH datasets demonstrate that HOPNet outperforms state-of-the-art methods.
Wei Li 0110, Yizhao Wan, Xiao Wu 0001, Jianshuai Wang, Penglin Dai, Zhaoquan Yuan
ACM Multimedia2