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Zezheng Guan

dblp:428/1376 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 81% Health and well-being technologies · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality
1.012026
Hold the line: Restoring artistic expression in VR for people with Parkinson's · Int. J. Hum. Comput. Stud. 2026
Immersive interaction
artistic expression
0.312026
Hold the line: Restoring artistic expression in VR for people with Parkinson's · Int. J. Hum. Comput. Stud. 2026
Health and well-being technologies
parkinson's disease
0.312026
Hold the line: Restoring artistic expression in VR for people with Parkinson's · Int. J. Hum. Comput. Stud. 2026
YearPublicationVenuePosition
2026 Hold the line: Restoring artistic expression in VR for people with Parkinson's
Qianyuan Zou, Zhuang Chang, Zezheng Guan, Zirui Xiao, Huidong Bai, Mark Billinghurst, Xueliang Li 0012, Seungwoo Je
Int. J. Hum. Comput. Stud.3