VLDB 2026 Research / reviewers in the wild / expert
Sarah Woodruff
dblp:428/7697
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0006-3499-4826ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 56% Games and playful interaction · 28% Ubiquitous computing and smart environments · 8% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
animal-computer interaction |
2.0 | 2 | 2026 | Outfoxed: Design and Evaluation of a Modular Interactive Puzzle for Cognitive Enrichment of Zoo Animals · CHI 2026 BearBubbles: Interactive Olfactory Enrichment to Encourage Foraging in Zoo Animals · CHI 2026 |
Ubiquitous computing and smart environments › location sensing
proximity sensing |
0.3 | 1 | 2026 | BearBubbles: Interactive Olfactory Enrichment to Encourage Foraging in Zoo Animals · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
field deployment · 1.0ethological methods · 1.0behavioral observation · 1.0behavioral diversity assessment · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BearBubbles: Interactive Olfactory Enrichment to Encourage Foraging in Zoo AnimalsabstractEnrichment is critical for zoo animal welfare. Commonly used food-based approaches have limitations in terms of sensory diversity, agency, redundancy, time budget, and nutrition. Building on research into agency-based technologies, choice-driven enrichment, and species relevant sensory engagement, we developed an interactive proximity activated scented bubble system for two American black bears (Ursus americanus). This project integrates behavioral intervention with HCI methodology to create animal-controlled olfactory enrichment. Over a three-week deployment, we assessed (1) enrichment potential through system use, behavioral diversity, and habitat use; (2) usership via engagement patterns with the bubbles; (3) sense-making and agency through anticipation behaviors; and (4) human stakeholder perspectives via visitor and staff surveys. Results show the intervention increased target foraging and locomotive behaviors compared to post-feeding baselines, generated rich multi-modal interactions, and received positive stakeholder feedback, illustrating how technology can promote animal agency while supporting zoo welfare and educational missions. Arushi Aggarwal, Sarah Woodruff, Jas Brooks, Rébecca Kleinberger |
CHI | 2 |
| 2026 | Outfoxed: Design and Evaluation of a Modular Interactive Puzzle for Cognitive Enrichment of Zoo AnimalsabstractCognitively stimulating experiences are fundamental to supporting the welfare of zoo-housed animals. Puzzle-feeders are often initially engaging, but require frequent human intervention and often lack adaptability to support animals’ sustained cognitive engagement. We developed a modular adaptive puzzle-feeder designed to support user agency, independence, and multisensory feedback. The system was deployed over four weeks with an Arctic fox (Vulpes lagopus) across progressive difficulty levels and piloted with two coatis (Nasua narica). Combining HCI and animal science methodologies, we assessed (1) multisensory engagement, (2) changes in behavioral diversity and habitat utilization, (3) adaptation to puzzle complexity, and (4) impact on human stakeholders. Results show strong sustained engagement (46.5% time-budget), increased behavioral diversity, habitat exploration, strategic problem-solving, and positive keeper and visitor reactions. This work highlights how technology can support animal welfare and visitor experience, and how mixed HCI and ethological methods enable holistic evaluation of enrichment and animal usership. Vatsal Mehta, Somil Urmil Shah, Lubaina Malvi, Willem Shak, Felix Sims, Sarah Woodruff, Rébecca Kleinberger |
CHI | 6 |