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Winston Wijaya

dblp:428/9922 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-8605-0681ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 61% Immersive interaction · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › physical human-robot interaction
supernumerary robotic limbs
1.012026
One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs · CHI 2026
Human-robot interaction
teleoperation
1.012026
One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs · CHI 2026
Immersive interaction
virtual reality interaction
1.012026
One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs · CHI 2026
Immersive interaction
embodiment
0.312026
One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0physiological arousal · 1.0formative study · 1.0
YearPublicationVenuePosition
2026 One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs
abstract
Remote VR teleoperation with supernumerary robotic limbs enables distant users to operate in another’s local space. While a shared first-person view aids hand-eye coordination, locking the guest’s camera to the host’s head can degrade comfort, embodiment, and coordination. Based on a formative study (N=10) using a virtual supernumerary robotic limbs configuration to stress-test coordination, we propose guest-driven perspective switching from a shared first-person baseline (Shared Embodied View) to two alternatives: (a) a stabilized view with guest-controlled rotation (Embedded Anchored View), and (b) a fully decoupled third-person view (Out-of-body View). We ran a user study with 24 pairs (N=48), who switched between the baseline and proposed views as task demands changed. We measured performance, embodiment, fatigue, physiological arousal, and switching behaviors. Our results reveal role-dependent trade-offs: Out-of-body View improves navigation efficiency and reduces errors, while Embedded Anchored View supports embodiment. We conclude with guidelines: use Embedded Anchored View for hand-centric adjustments, Out-of-body View for navigation and object placement, and ensure smooth transitions.
Xincheng Huang, Winston Wijaya, Yi Fei Cheng 0001, David Lindlbauer, Eduardo Velloso, Andrea Bianchi, Zhanna Sarsenbayeva, Anusha Withana
CHI3