Demo Data from VLDB 2026 / reviewers in the wild / expert
Kenneth Fei
dblp:429/6664
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education › AI education
AI literacy |
1.0 | 1 | 2026 | Beetrap-MC: A Minecraft-Based AI Literacy Tool for Teaching Filter Bubbles to Middle School Students · AAAI 2026 |
Learning and educational technologies
educational games |
0.3 | 1 | 2026 | Beetrap-MC: A Minecraft-Based AI Literacy Tool for Teaching Filter Bubbles to Middle School Students · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
qualitative interviews · 2.0pre-post assessment · 1.0pre-/post-assessment · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Beetrap-MC: A Minecraft-Based AI Literacy Tool for Teaching Filter Bubbles to Middle School StudentsabstractRecommendation systems shape much of what people, including youth, encounter online, influencing their exposure to information and ideas. Understanding their workings and potential downsides, such as filter bubbles, is increasingly important. At the same time, Minecraft remains one of the most popular and accessible game platforms among students worldwide, making it a promising medium for AI literacy outreach. Building on a previous in-person augmented reality application called BeeTrap, in which players, acting as bees, pollinate flowers and see how similar choices narrow their environment, we created BeeTrap-MC, a Minecraft-based version aimed at broader reach and accessibility. Unlike the original facilitator-led group workshop, BeeTrap-MC is designed for students individual playthrough. We conducted a study with nine middle school participants, using pre-/post-assessments and qualitative interviews to evaluate its effectiveness. Results showed significant learning gains in key AI concepts, such as understanding filter bubbles and their consequences. We also discuss key differences in design, usability and outcomes between BeeTrap-MC and the original, reflecting on trade-offs in adapting a group-based embodied experience into a shorter, self-guided digital format. Erfan Farhadi, Kenneth Fei, Zhen Bai 0002 |
AAAI | 2 |