Demo Data from VLDB 2026 / reviewers in the wild / expert
Jens Krösche
dblp:43/1472
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2010
0009-0000-2492-5647ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Ubiquitous computing and smart environments · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › pervasive games
location-based mobile games |
0.0 | 1 | 2004 | First-year students' paper chase: a mobile location-aware multimedia game · ACM Multimedia 2004 |
Ubiquitous computing and smart environments
location-aware computing |
0.0 | 1 | 2004 | First-year students' paper chase: a mobile location-aware multimedia game · ACM Multimedia 2004 |
Methods — techniques the papers use, named apart from their topics
wireless networking · 0.0localization · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Self-contained indoor positioning on off-the-shelf mobile devicesabstractWe introduce a novel self-contained seamless positioning solution for indoor and outdoor environments, well suited for and designed to be operated on off-the-shelf mobile phones. Position information is deduced from a combination of GNSS where available, combined with Pedestrian Dead Reckoning (PDR) utilizing inertial measurements and context-aware activity based map matching. The proposed system heavily exploits different types of human movement, such as walking, running, ascending or descending stairs, to improve the employed positioning model. In remaining independent from any external infrastructure, accurate localization is also possible in environments, where the installation and maintenance of such infrastructure does not make sense or is simply not affordable - as for example in a parking garage to guide a user to the next exit or back to his car. Concerning this particular use case we have also implemented an interface for the synchronization of location information between the mobile positioning solution and the car. Dominik Gusenbauer, Carsten Isert, Jens Krösche |
IPIN | 3 |
| 2009 | Managing Context on a Sensor Enabled Mobile Device - The mSense ApproachabstractWe present a novel context acquisition and management middleware for mobile phones based on Qt (C++ based cross-plattform API) for S60 called mSense. In our middleware, sensor nodes encapsulate platform level APIs for seamlessly accessing hardware sensors, simulated sensors or web services. Aggregators (channels) combine information from other nodes to generate new knowledge. For example, GPS, accelerometer and compass could be combined to provide a more accurate inertial sensor node. The output is supplied via a native interface or broadcasted through web services. Jens Krösche, Andreas Jakl, Dominik Gusenbauer, Daniel Rothbauer, Bernhard Ehringer |
WiMob | 1 |
| 2004 | AccesSights - A Multimodal Location-Aware Mobile Tourist Information System
Palle Klante, Jens Krösche, Susanne Boll |
ICCHP | 2 |
| 2004 | First-year students' paper chase: a mobile location-aware multimedia gameabstractThe latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a new kind of application that employs distribution, wireless networking, localisation, and movement---mobile location-aware multimedia games. The approach presented is an innovative re-invention of a paper chase/scavenger hunt as a mobile location-aware game. The video demonstration illustrates the technical foundation and the system design of the mobile game. We also show the fun and the action of the game following some students when they play the game on our university campus. Palle Klante, Jens Krösche, Daniela Ratt, Susanne Boll |
ACM Multimedia | 2 |