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Zhi Li 0076

dblp:43/3166-76 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0003-4501-1232ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 57% User interface design and tools · 43%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › topology optimization
structural topology optimization
1.522025
Interactive 3D structural design in virtual reality using preference-based topology optimization · Comput. Aided Des. 2025
Interactive Structural Topology Optimization with Subjective Scoring and Drawing Systems · Comput. Aided Des. 2023
Geometric modeling and processing › discrete geometry
discrete differential geometry
0.912025
Discrete isogonal nets with similar parallelograms · Comput. Aided Des. 2025
Immersive interaction › virtual reality
virtual reality design
0.312025
Interactive 3D structural design in virtual reality using preference-based topology optimization · Comput. Aided Des. 2025
Computational geometry
discrete geometry
0.312025
Discrete isogonal nets with similar parallelograms · Comput. Aided Des. 2025
User interface design and tools › interactive design tools
drawing tools
0.212023
Interactive Structural Topology Optimization with Subjective Scoring and Drawing Systems · Comput. Aided Des. 2023

Methods — techniques the papers use, named apart from their topics

similarity constraint · 1.7bidirectional evolutionary structural optimization · 1.7
YearPublicationVenuePosition
2026 Interactive structural topology optimization via skeleton control
abstract
Innovative load-bearing designs depend on a careful balance between creative shape and structural performance. While existing preference-based topology optimization methods let designers add subjective preference, they pose high design experience barriers and suffer from inefficient interactions due to reliance on skilled manual sketching. In this study, we propose the bidirectional evolutionary structural optimization with skeleton control (SC-BESO) method. This method begins with extracting the skeleton graph of an existing design, where users can subjectively drag its skeletal nodes to deform the design. The deformed design is then used to guide the generation of its optimized structural design. A design parameter allows users to adjust the optimized result toward either performance-driven or preference-driven outcomes. Based on the proposed method, a cross-platform digital design tool, TouchBESO, is developed for 2D structural designs. Parametric studies show that, even after user interaction that results in stiffness reduction, the SC-BESO method can regain most of the lost performance with only small shape changes. Furthermore, a 3D cantilever example illustrates the scalability of the method, and two potential integrations with drawing systems and the similarity constraint are discussed for future interactive design frameworks.
Zhi Li 0076, Yi Min Xie
Comput. Aided Geom. Des.1
2025 Interactive 3D structural design in virtual reality using preference-based topology optimization
abstract
Innovative load-bearing structures often emerge from a fine balance between creative forms and engineering principles. While preference-based topology optimization methods have advanced structural design by considering designers’ geometric preferences, they struggle with visualizing and editing complex 3D details crucial for diverse design options. To overcome this bottleneck, here we propose the improved bidirectional evolutionary structural optimization considering subjective preferences (ISP-BESO) method. This method introduces a similarity constraint that enables precise control over subjective preferences in optimized structures. Then, a design exploration strategy is proposed by integrating virtual reality (VR) with topology optimization for the interactive creation of desirable 3D structures. The strategy employs VR sculpting to offer immersive visualization and real-time feedback, guiding material redistribution during optimization. This workflow can iteratively produce innovative and efficient structures. Adjusting target similarity in ISP-BESO steers designs toward performance-driven or preference-driven outcomes. A museum design example demonstrates the practical potential of this strategy. • A novel preference-based topology optimization method is proposed. • The proposed method can control the influence of preferences on optimized structures. • A design exploration strategy is proposed by combining VR with topology optimization. • The strategy can iteratively perform sculpting and optimization to design structures. • A VR-based digital design tool integrating the proposed strategy is developed.
Zhi Li 0076, Ting-Uei Lee, Yi Min Xie
Comput. Aided Des.1
2025 Discrete isogonal nets with similar parallelograms
Hui Wang 0064, Zhi Li 0076, Cheng Wang 0033
Comput. Aided Des.3
2025 Computational multi-layered wood carving art
Zhi Li 0076, Youcheng Cai, Xiaoya Zhai, Ketian Zhang, Ligang Liu 0001, Yi Min Xie, Xiao-Ming Fu 0001
Comput. Graph.2
2023 Interactive Structural Topology Optimization with Subjective Scoring and Drawing Systems
Zhi Li 0076, Ting-Uei Lee, Yi Min Xie
Comput. Aided Des.1