VLDB 2026 Research / reviewers in the wild / expert
Haoming Li 0002
dblp:43/6257-2
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2023
0009-0009-8584-9647ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Efficient and distributed learning · 72% Trustworthy machine learning · 28% | |
| Theoretical computer science
3 papers |
Mathematical optimization · 68% Algorithmic game theory and mechanism design · 32% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
memory-efficient training |
0.7 | 1 | 2023 | Moccasin: Efficient Tensor Rematerialization for Neural Networks · ICML 2023 |
Machine learning › Efficient and distributed learning › memory-efficient training
re-materialization |
0.7 | 1 | 2023 | Moccasin: Efficient Tensor Rematerialization for Neural Networks · ICML 2023 |
Mathematical optimization
constraint programming |
0.7 | 1 | 2023 | Moccasin: Efficient Tensor Rematerialization for Neural Networks · ICML 2023 |
Machine learning › Trustworthy machine learning
strategic behavior |
0.5 | 1 | 2021 | Classification with Strategically Withheld Data · AAAI 2021 |
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility |
0.5 | 1 | 2021 | Classification with Strategically Withheld Data · AAAI 2021 |
Human-AI interaction
recommender system |
0.4 | 1 | 2019 | Minimizing Time-to-Rank: A Learning and Recommendation Approach · IJCAI 2019 |
Mathematical optimization
combinatorial optimization |
0.4 | 1 | 2019 | Minimizing Time-to-Rank: A Learning and Recommendation Approach · IJCAI 2019 |
Methods — techniques the papers use, named apart from their topics
constraint programming · 1.3min-cut · 1.0logistic regression · 1.0hill climbing · 1.0NP-hardness reduction · 0.8approximation algorithms · 0.4approximation algorithm · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Moccasin: Efficient Tensor Rematerialization for Neural NetworksabstractThe deployment and training of neural networks on edge computing devices pose many challenges. The low memory nature of edge devices is often one of the biggest limiting factors encountered in the deployment of large neural network models. Tensor rematerialization or recompute is a way to address high memory requirements for neural network training and inference. In this paper we consider the problem of execution time minimization of compute graphs subject to a memory budget. In particular, we develop a new constraint programming formulation called Moccasin with only $O(n)$ integer variables, where $n$ is the number of nodes in the compute graph. This is a significant improvement over the works in the recent literature that propose formulations with $O(n^2)$ Boolean variables. We present numerical studies that show that our approach is up to an order of magnitude faster than recent work especially for large-scale graphs. Burak Bartan, Haoming Li 0002, Harris Teague, Christopher Lott, Bistra Dilkina |
ICML | 2 |
| 2021 | Classification with Strategically Withheld DataabstractMachine learning techniques can be useful in applications such as credit approval and college admission. However, to be classified more favorably in such contexts, an agent may decide to strategically withhold some of her features, such as bad test scores. This is a missing data problem with a twist: which data is missing depends on the chosen classifier, because the specific classifier is what may create the incentive to withhold certain feature values. We address the problem of training classifiers that are robust to this behavior. We design three classification methods: MINCUT, Hill-Climbing (HC) and Incentive-Compatible Logistic Regression (IC-LR). We show that MINCUT is optimal when the true distribution of data is fully known. However, it can produce complex decision boundaries, and hence be prone to overfitting in some cases. Based on a characterization of truthful classifiers (i.e., those that give no incentive to strategically hide features), we devise a simpler alternative called HC which consists of a hierarchical ensemble of out-of-the-box classifiers, trained using a specialized hill-climbing procedure which we show to be convergent. For several reasons, MINCUT and HC are not effective in utilizing a large number of complementarily informative features. To this end, we present IC-LR, a modification of Logistic Regression that removes the incentive to strategically drop features. We also show that our algorithms perform well in experiments on real-world data sets, and present insights into their relative performance in different settings. Anilesh Kollagunta Krishnaswamy, Haoming Li 0002, David Rein, Hanrui Zhang 0001, Vincent Conitzer |
AAAI | 2 |
| 2019 | Minimizing Time-to-Rank: A Learning and Recommendation ApproachabstractConsider the following problem faced by an online voting platform: A user is provided with a list of alternatives, and is asked to rank them in order of preference using only drag-and-drop operations. The platform's goal is to recommend an initial ranking that minimizes the time spent by the user in arriving at her desired ranking. We develop the first optimization framework to address this problem, and make theoretical as well as practical contributions. On the practical side, our experiments on the Amazon Mechanical Turk platform provide two interesting insights about user behavior: First, that users' ranking strategies closely resemble selection or insertion sort, and second, that the time taken for a drag-and-drop operation depends linearly on the number of positions moved. These insights directly motivate our theoretical model of the optimization problem. We show that computing an optimal recommendation is NP-hard, and provide exact and approximation algorithms for a variety of special cases of the problem. Experimental evaluation on MTurk shows that, compared to a random recommendation strategy, the proposed approach reduces the (average) time-to-rank by up to 50%. Haoming Li 0002, Sujoy Sikdar, Rohit Vaish, Lirong Xia, Chaonan Ye |
IJCAI | 1 |
| 2018 | A Cost-Effective Framework for Preference Elicitation and Aggregation
Zhibing Zhao, Haoming Li 0002, Jeffrey O. Kephart, Nicholas Mattei, Hui Su, Lirong Xia |
UAI | 2 |