Demo Data from VLDB 2026 / reviewers in the wild / expert
Anna Surovkova
dblp:433/0679
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0007-1344-9527ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 81% Immersive interaction · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
deaf and hard of hearing technology |
1.0 | 1 | 2026 | SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals · CHI 2026 |
Immersive interaction
augmented reality |
0.3 | 1 | 2026 | SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals · CHI 2026 |
Accessibility and assistive technology
sound visualization |
0.3 | 1 | 2026 | SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
prototype evaluation · 1.0participatory design workshop · 1.0interviews · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH IndividualsabstractFor Deaf and Hard of Hearing (DHH) individuals, limited access to sound cues in outdoor environments can reduce situational awareness, making it challenging to notice events and respond to potential dangers. To address this, we investigated the needs for sound awareness and preferences of DHH individuals for visualizing environmental sounds using AR glasses. We conducted four participatory design workshops with DHH participants, social workers, and designers to explore sound awareness needs and co-design ideal visual representations. Based on our insights, we conducted interviews with 15 DHH participants to select their preferred visualizations. The most voted designs were implemented in prototype, which eight DHH participants evaluated in outdoor environment. Results demonstrate that visualizing sound cues through AR can enhance situational awareness and increase sense of safety and confidence among DHH individuals while walking outdoors. Our findings provide design suggestions for translating auditory information into accessible visual representations for DHH users. Anna Surovkova, Tianze Xie, Xinan Yang, Seungwoo Je |
CHI | 1 |