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Anna Surovkova

dblp:433/0679 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0007-1344-9527ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 81% Immersive interaction · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
deaf and hard of hearing technology
1.012026
SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals · CHI 2026
Immersive interaction
augmented reality
0.312026
SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals · CHI 2026
Accessibility and assistive technology
sound visualization
0.312026
SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals · CHI 2026

Methods — techniques the papers use, named apart from their topics

prototype evaluation · 1.0participatory design workshop · 1.0interviews · 1.0
YearPublicationVenuePosition
2026 SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals
abstract
For Deaf and Hard of Hearing (DHH) individuals, limited access to sound cues in outdoor environments can reduce situational awareness, making it challenging to notice events and respond to potential dangers. To address this, we investigated the needs for sound awareness and preferences of DHH individuals for visualizing environmental sounds using AR glasses. We conducted four participatory design workshops with DHH participants, social workers, and designers to explore sound awareness needs and co-design ideal visual representations. Based on our insights, we conducted interviews with 15 DHH participants to select their preferred visualizations. The most voted designs were implemented in prototype, which eight DHH participants evaluated in outdoor environment. Results demonstrate that visualizing sound cues through AR can enhance situational awareness and increase sense of safety and confidence among DHH individuals while walking outdoors. Our findings provide design suggestions for translating auditory information into accessible visual representations for DHH users.
Anna Surovkova, Tianze Xie, Xinan Yang, Seungwoo Je
CHI1