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Wassim Al Shami

dblp:433/0849 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0002-6505-8062ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 56% Immersive interaction · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › navigation
augmented reality navigation
1.012026
The Role of Personality of Conversational Virtual Avatars on Proxemic Behaviour during Indoor Navigation · CHI 2026
Immersive interaction
avatar
1.012026
The Role of Personality of Conversational Virtual Avatars on Proxemic Behaviour during Indoor Navigation · CHI 2026
Interaction techniques and input › spatial interaction
proxemic interaction
0.312026
The Role of Personality of Conversational Virtual Avatars on Proxemic Behaviour during Indoor Navigation · CHI 2026

Methods — techniques the papers use, named apart from their topics

between-subjects study · 1.0
YearPublicationVenuePosition
2026 The Role of Personality of Conversational Virtual Avatars on Proxemic Behaviour during Indoor Navigation
abstract
As LLM-based Conversational Avatars increasingly act as collaborators in hybrid indoor navigation, understanding how their personality traits influence human-avatar proxemic behavior is becoming crucial. Prior work has largely examined personality effects in static or one-sided interactions such as sitting, standing, or approaching. However, there is a gap in research on how avatar personality and motion-related factors (e.g., walking speed) shape proxemics when both the human and avatar are in motion. To address this, we developed an AR indoor navigation system featuring a Conversational Virtual Avatar (CVA) with three distinct personalities: Dominant, Warm, and Conscientious. The CVA guides users to destinations within the environment. In a between-subjects study (N=27), we found statistically significant effects of avatar personality and walking speed on proxemic behavior. Our work contributes to a broader understanding of the role of personality and walking speed of a CVA on human-avatar proxemic behaviour during navigation.
Rishab Bhattacharyya, Wassim Al Shami, Ceenu George
CHI2