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Felix Sims

dblp:433/1307 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0000-5185-3271ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 44% Games and playful interaction · 44% Health and well-being technologies · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
animal-computer interaction
1.012026
Outfoxed: Design and Evaluation of a Modular Interactive Puzzle for Cognitive Enrichment of Zoo Animals · CHI 2026

Methods — techniques the papers use, named apart from their topics

ethological methods · 1.0behavioral diversity assessment · 1.0
YearPublicationVenuePosition
2026 Outfoxed: Design and Evaluation of a Modular Interactive Puzzle for Cognitive Enrichment of Zoo Animals
abstract
Cognitively stimulating experiences are fundamental to supporting the welfare of zoo-housed animals. Puzzle-feeders are often initially engaging, but require frequent human intervention and often lack adaptability to support animals’ sustained cognitive engagement. We developed a modular adaptive puzzle-feeder designed to support user agency, independence, and multisensory feedback. The system was deployed over four weeks with an Arctic fox (Vulpes lagopus) across progressive difficulty levels and piloted with two coatis (Nasua narica). Combining HCI and animal science methodologies, we assessed (1) multisensory engagement, (2) changes in behavioral diversity and habitat utilization, (3) adaptation to puzzle complexity, and (4) impact on human stakeholders. Results show strong sustained engagement (46.5% time-budget), increased behavioral diversity, habitat exploration, strategic problem-solving, and positive keeper and visitor reactions. This work highlights how technology can support animal welfare and visitor experience, and how mixed HCI and ethological methods enable holistic evaluation of enrichment and animal usership.
Vatsal Mehta, Somil Urmil Shah, Lubaina Malvi, Willem Shak, Felix Sims, Sarah Woodruff, Rébecca Kleinberger
CHI5