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Sara Safaee

dblp:433/1356 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0005-8155-7664ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 67% Immersive interaction · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic rendering
1.012026
Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs · CHI 2026
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback
1.012026
Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs · CHI 2026
Immersive interaction
virtual reality
1.012026
Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0multimodal large language model · 1.0
YearPublicationVenuePosition
2026 Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs
abstract
Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically designs object-level vibrotactile feedback for entire VR scenes based on the objects’ semantic attributes and physical context. Scene2Hap employs a multimodal large language model to estimate each object’s semantics and physical context, including its material properties and vibration behavior, from multimodal information in the VR scene. These estimated attributes are then used to generate or retrieve audio signals, subsequently converted into plausible vibrotactile signals. For more realistic spatial haptic rendering, Scene2Hap estimates vibration propagation and attenuation from vibration sources to neighboring objects, considering the estimated material properties and spatial relationships of virtual objects in the scene. Three user studies confirm that Scene2Hap successfully estimates the vibration-related semantics and physical context of VR scenes and produces realistic vibrotactile signals.
Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, Jürgen Steimle
CHI3