VLDB 2026 Research / reviewers in the wild / expert
Hyunseo Seo
dblp:436/7001
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-3094-3106ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 77% Wearable and physiological sensing · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
bare-hand interaction |
1.0 | 1 | 2026 | Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality › immersive interaction
extended reality interaction |
1.0 | 1 | 2026 | Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026 |
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback |
1.0 | 1 | 2026 | Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026 |
Wearable and physiological sensing › smart wearable
smartwatch |
0.3 | 1 | 2026 | Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Event-Based Referred Vibrotactile Feedback for Bare-Hand XR InteractionabstractWe propose event-based vibrotactile feedback as an effective approach for enhancing bare-hand XR interaction, delivered through commodity smartwatches that users already wear. While controllers and haptic gloves provide rich tactile feedback, they introduce additional hardware that users must carry and wear throughout the day. Importantly, they interpose hardware between the user and the virtual world, occupying the hands, constraining finger motion, and undermining truly unobstructed bare-hand interaction. Our proposed approach delivers short discrete pulses at key manipulation moments such as object contact and state changes, providing tactile confirmation at the wrist without requiring additional hardware or disrupting finger movement. Two user studies with 26 participants demonstrate that this referred feedback significantly enhances user experience at either wrist placement, with 94% finding it helpful and particular benefits during complex tasks like knob rotation where haptic cues reduced visual attention demands. These findings establish design guidelines for integrating accessible haptics into everyday XR through personal devices, supporting broader adoption of natural hand interaction. Hyunseo Seo, Hyunjin Lee 0005, Minju Baeck, Hui-Shyong Yeo, Woontack Woo |
IEEE Trans. Vis. Comput. Graph. | 2 |