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Hyunseo Seo

dblp:436/7001 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-3094-3106ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Wearable and physiological sensing · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
bare-hand interaction
1.012026
Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality › immersive interaction
extended reality interaction
1.012026
Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback
1.012026
Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026
Wearable and physiological sensing › smart wearable
smartwatch
0.312026
Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

user study · 2.0
YearPublicationVenuePosition
2026 Event-Based Referred Vibrotactile Feedback for Bare-Hand XR Interaction
abstract
We propose event-based vibrotactile feedback as an effective approach for enhancing bare-hand XR interaction, delivered through commodity smartwatches that users already wear. While controllers and haptic gloves provide rich tactile feedback, they introduce additional hardware that users must carry and wear throughout the day. Importantly, they interpose hardware between the user and the virtual world, occupying the hands, constraining finger motion, and undermining truly unobstructed bare-hand interaction. Our proposed approach delivers short discrete pulses at key manipulation moments such as object contact and state changes, providing tactile confirmation at the wrist without requiring additional hardware or disrupting finger movement. Two user studies with 26 participants demonstrate that this referred feedback significantly enhances user experience at either wrist placement, with 94% finding it helpful and particular benefits during complex tasks like knob rotation where haptic cues reduced visual attention demands. These findings establish design guidelines for integrating accessible haptics into everyday XR through personal devices, supporting broader adoption of natural hand interaction.
Hyunseo Seo, Hyunjin Lee 0005, Minju Baeck, Hui-Shyong Yeo, Woontack Woo
IEEE Trans. Vis. Comput. Graph.2