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Konrad J. Schönborn

dblp:45/10640 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0001-8888-6843ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining › clustering
hierarchical clustering
1.012026
Visual Extraction of Interaction Patterns Guided by Hierarchical Clustering and Process Mining · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics › user behavior analysis
interaction log analysis
0.912025
Revealing Interaction Dynamics: Multi-Level Visual Exploration of User Strategies with an Interactive Digital Environment · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

process mining · 2.0hierarchical clustering · 2.0dynamic time warping · 2.0sequence similarity · 1.7multi-level visual exploration · 1.7
YearPublicationVenuePosition
2026 Visual Extraction of Interaction Patterns Guided by Hierarchical Clustering and Process Mining
abstract
Understanding user interactions in digital systems is essential in analyzing user behaviors and improving system usability. However, a collection of interaction sequences is often large and unstructured, making it challenging to uncover interaction patterns. To address this challenge, we introduce a visual analytics approach that integrates hierarchical clustering and process mining techniques to support analysts in exploring unstructured, large interaction sequence data. Our system employs a tailored dynamic time warping-based similarity measure to enable comparison of interaction sequences. Based on the sequence similarities, we provide stepwise, interactive navigation of clustering results with contextual visual cues for refinement and validation. We further apply process mining to characterize derived clusters. Through these hierarchical clustering and process mining steps, analysts can progressively uncover meaningful interaction patterns while utilizing visual guidance and incorporating domain expertise. We demonstrate our system's effectiveness and applicability through two case studies involving system designers, developers, and domain experts.
Peilin Yu 0002, Aida Nordman, Takanori Fujiwara, Marta Koc-Januchta, Konrad J. Schönborn, Lonni Besançon, Katerina Vrotsou
IEEE Trans. Vis. Comput. Graph.5
2025 Revealing Interaction Dynamics: Multi-Level Visual Exploration of User Strategies with an Interactive Digital Environment
abstract
We present a visual analytics approach for multi-level visual exploration of users' interaction strategies in an interactive digital environment. The use of interactive touchscreen exhibits in informal learning environments, such as museums and science centers, often incorporate frameworks that classify learning processes, such as Bloom's taxonomy, to achieve better user engagement and knowledge transfer. To analyze user behavior within these digital environments, interaction logs are recorded to capture diverse exploration strategies. However, analysis of such logs is challenging, especially in terms of coupling interactions and cognitive learning processes, and existing work within learning and educational contexts remains limited. To address these gaps, we develop a visual analytics approach for analyzing interaction logs that supports exploration at the individual user level and multi-user comparison. The approach utilizes algorithmic methods to identify similarities in users' interactions and reveal their exploration strategies. We motivate and illustrate our approach through an application scenario, using event sequences derived from interaction log data in an experimental study conducted with science center visitors from diverse backgrounds and demographics. The study involves 14 users completing tasks of increasing complexity, designed to stimulate different levels of cognitive learning processes. We implement our approach in an interactive visual analytics prototype system, named VISID, and together with domain experts, discover a set of task-solving exploration strategies, such as "cascading" and "nested-loop", which reflect different levels of learning processes from Bloom's taxonomy. Finally, we discuss the generalizability and scalability of the presented system and the need for further research with data acquired in the wild.
Peilin Yu 0002, Aida Nordman, Marta Koc-Januchta, Konrad J. Schönborn, Lonni Besançon, Katerina Vrotsou
IEEE Trans. Vis. Comput. Graph.4