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Gabriel H. Mugar

dblp:45/10873 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › online communities
newcomer participation
0.212016
Which Way Did They Go? Newcomer Movement through the Zooniverse · CSCW 2016
Collaborative and social computing
peer production
0.212016
Which Way Did They Go? Newcomer Movement through the Zooniverse · CSCW 2016
Collaborative and social computing › crowdsourcing
citizen science
0.212014
Planet hunters and seafloor explorers: legitimate peripheral participation through practice proxies in online citizen science · CSCW 2014
Collaborative and social computing › online communities
peripheral participation
0.212014
Planet hunters and seafloor explorers: legitimate peripheral participation through practice proxies in online citizen science · CSCW 2014
Collaborative and social computing
computer-supported cooperative work
0.112016
Which Way Did They Go? Newcomer Movement through the Zooniverse · CSCW 2016

Methods — techniques the papers use, named apart from their topics

session analysis · 0.2mixed methods · 0.2virtual ethnography · 0.2trace ethnography · 0.2
YearPublicationVenuePosition
2016 Which Way Did They Go? Newcomer Movement through the Zooniverse
abstract
Research on newcomer roles in peer production sites (e.g., Wikipedia) is characterized by a broad and relatively well articulated set of functionally and culturally recognizable roles. But not all communities come with well-defined roles that newcomers can aspire to occupy. The present study explores activity clusters newcomers create when faced with few recognizable roles to fill and limited access to other participants' work that serves as an exemplar. Drawing on a mixed method research design, we present findings from an analysis of 1,687 newcomers' sessions in an online citizen science project. Our analysis revealed three major findings: (1) newcomers' activities exists across six session types; (2) newcomers toggle between light work sessions and more involved types of production or community engagement; (3) high-level contributors contribute large volumes of work but comment very little and another group contributes large volumes of comments, but works very little. The former group draws heavily on posts contributed by the latter group. Identifying shifts and regularities in contribution facilitate improved mechanisms for engaging participants and for the design of online citizen science communities.
Corey Jackson, Carsten Østerlund, Veronica Maidel, Kevin Crowston, Gabriel H. Mugar
CSCW5
2016 "Guess what! You're the First to See this Event": Increasing Contribution to Online Production Communities
abstract
In this paper, we describe the results of an online field experiment examining the impacts of messaging about task novelty on the volume of volunteers' contributions to an online citizen science project. Encouraging volunteers to provide a little more content as they work is an attractive strategy to increase the community's output. Prior research found that an important motivation for participation in online citizen science is the wonder of being the first person to observe a particular image. To appeal to this motivation, a pop-up message was added to an online citizen science project that alerted volunteers when they were the first to annotate a particular image. Our analysis reveals that new volunteers who saw these messages increased the volume of annotations they contributed. The results of our study suggest an additional strategy to increase the amount of work volunteers contribute to online communities and citizen science projects specifically.
Corey Jackson, Kevin Crowston, Gabriel H. Mugar, Carsten Østerlund
GROUP3
2014 Planet hunters and seafloor explorers: legitimate peripheral participation through practice proxies in online citizen science
abstract
Making visible the process of user participation in online crowdsourced initiatives has been shown to help new users understand the norms of participation [2]. However, in many settings, participants lack full access to others' work. Merging the theory of legitimate peripheral participation [18] with Erickson and Kellogg's theory of social translucence [10, 11, 16] we introduce the concept of practice proxies: traces of user participation in online environments that act as resources to orient newcomers towards the norms of practice. Through a combination of virtual [14] and trace ethnography [12] we explore how new users in two online citizen science projects engage with these traces of practice as a way of compensating for a lack of access to the process of the work itself. Our findings suggest that newcomers seek out practice proxies in the social features of the projects that highlight contextualized and specific characteristics of primary work practice.
Gabriel H. Mugar, Carsten Østerlund, Katie DeVries Hassman, Kevin Crowston, Corey Jackson
CSCW1