Demo Data from VLDB 2026 / reviewers in the wild / expert
Mark R. Gronowski
dblp:45/11052
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 77% Usability and user experience research · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › user performance
operator performance |
0.0 | 1 | 2012 | Transfer from a simulation environment to a live robotic environment: are certain demographics better? · HRI 2012 |
Methods — techniques the papers use, named apart from their topics
statistical analysis · 0.1demographic analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Transfer from a simulation environment to a live robotic environment: are certain demographics better?abstractThe ability to remotely operate an unmanned vehicle while simultaneously looking for suspicious targets and then classifying those targets is not a trivial skill. This study looked at different training approaches to make better use of simulation as a first training step. When transferring to a live environment, the operators could be grouped into two categories according to whether they passed live training criteria or not. There were clear performance differences between these groups. The group that failed to pass criteria had poorer performance overall, more SA errors, and spent more time in training. Post-hoc analysis showed differences in the demographics between those who passed and those that did not. Male participants and younger participants were more likely to achieve criteria. There were no differences in gaming experience and perceived sense of direction. Patricia L. McDermott, Alia Fisher, Thomas Carolan, Mark R. Gronowski, Marc Gacy, Michael Overstreet |
HRI | 4 |